314 lines
9.3 KiB
Rust
314 lines
9.3 KiB
Rust
#![warn(dead_code)]
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use std::collections::HashMap;
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use crate::{
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core::{
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events::Events,
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module::{Module, ModulesStack, RenderModule as ThreadLocalModule, RenderModulesStack},
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},
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modules::graphics::egui::{Gui, GuiConfig},
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};
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use anyhow::Result;
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use flax::{Schedule, World};
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use vulkano::device::DeviceFeatures;
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use vulkano_util::{
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context::{VulkanoConfig, VulkanoContext},
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window::VulkanoWindows,
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};
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use winit::{event::{Event, WindowEvent}, window::WindowId};
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#[allow(dead_code)]
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pub struct App {
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name: String,
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modules: ModulesStack,
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thread_local_modules: RenderModulesStack,
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world: World,
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schedule: Schedule,
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events: Events,
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rx: flume::Receiver<AppEvent>,
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running: bool,
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event_cleanup_time: std::time::Duration,
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vk_context: VulkanoContext,
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vk_windows: VulkanoWindows,
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guis: HashMap<WindowId, Gui>,
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}
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impl App {
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pub fn new() -> Self {
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let mut events = Events::new();
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let (tx, rx) = flume::unbounded();
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events.subscribe_custom(tx);
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let schedule = Schedule::builder().build();
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let vk_config = VulkanoConfig {
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device_features: DeviceFeatures {
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dynamic_rendering: true,
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..Default::default()
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},
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..Default::default()
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};
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let vk_context = VulkanoContext::new(vk_config);
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let vk_windows = VulkanoWindows::default();
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Self {
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name: "Khors".into(),
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modules: ModulesStack::new(),
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thread_local_modules: RenderModulesStack::new(),
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world: World::new(),
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schedule,
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events,
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rx,
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running: false,
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event_cleanup_time: std::time::Duration::from_secs(60),
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vk_context,
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vk_windows,
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guis: HashMap::new(),
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}
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}
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pub fn run(&mut self) -> Result<()> {
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self.running = true;
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self.schedule.execute_par(&mut self.world).unwrap();
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let vk_context = &mut self.vk_context;
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let vk_windows = &mut self.vk_windows;
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let world = &mut self.world;
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let events = &mut self.events;
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let frame_time = std::time::Duration::from_millis(16);
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let guis = &mut self.guis;
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for module in self.modules.iter_mut() {
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module.on_update(world, events, frame_time)?;
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}
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for module in self.thread_local_modules.iter_mut() {
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module.on_update(guis, vk_context, vk_windows, world, events, frame_time)?;
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}
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self.handle_events();
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Ok(())
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}
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pub fn create_window<T>(&mut self, event_loop: &winit::event_loop::EventLoopWindowTarget<T>)
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where
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T: Clone + Send + Sync,
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{
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let window = self.vk_windows.create_window(
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event_loop,
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&self.vk_context,
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&vulkano_util::window::WindowDescriptor {
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title: self.name.clone(),
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present_mode: vulkano::swapchain::PresentMode::Fifo,
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..Default::default()
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},
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|_| {},
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);
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let renderer = self.vk_windows.get_renderer(window).unwrap();
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let gui = Gui::new(
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event_loop,
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renderer.surface().clone(),
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renderer.graphics_queue().clone(),
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renderer.swapchain_format(),
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GuiConfig { is_overlay: true, allow_srgb_render_target: false, ..Default::default() },
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);
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self.guis.insert(window, gui);
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}
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pub fn process_event_loop<T>(
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&mut self,
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event: winit::event::Event<T>,
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_elwt: &winit::event_loop::EventLoopWindowTarget<T>,
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) -> Result<bool>
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where
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T: Clone + Send + Sync,
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{
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match &event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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return Ok(true);
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}
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Event::WindowEvent {
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event: WindowEvent::Focused(_),
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..
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} => self.events().send(event.clone()),
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Event::WindowEvent {
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event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
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window_id,
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} => self
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.vk_windows
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.get_renderer_mut(*window_id)
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.unwrap()
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.resize(),
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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window_id,
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} => 'redraw: {
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// Tasks for redrawing:
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// 1. Update state based on events
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// 2. Compute & Render
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// 3. Reset input state
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// 4. Update time & title
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// The rendering part goes here:
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match self
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.vk_windows
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.get_renderer(*window_id)
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.unwrap()
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.window_size()
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{
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[w, h] => {
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// Skip this frame when minimized.
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if w == 0.0 || h == 0.0 {
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break 'redraw;
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}
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}
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}
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self.run()?;
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}
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Event::WindowEvent { window_id, event } => {
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let window = self.vk_windows.get_window(*window_id).unwrap();
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let gui = self.guis.get_mut(window_id).unwrap();
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gui.update(window, event);
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}
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Event::AboutToWait => {
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for (window_id, _) in self.vk_windows.iter() {
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self.vk_windows
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.get_window(*window_id)
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.unwrap()
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.request_redraw()
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}
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}
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_ => (),
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}
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Ok(false)
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}
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pub fn handle_events(&mut self) {
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for event in self.rx.try_iter() {
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match event {
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AppEvent::Exit => self.running = false,
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}
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}
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}
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#[allow(dead_code)]
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pub fn set_schedule(&mut self, schedule: Schedule) {
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self.schedule = schedule;
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}
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#[allow(dead_code)]
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pub fn world(&self) -> &World {
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&self.world
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}
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#[allow(dead_code)]
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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pub fn events(&self) -> &Events {
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&self.events
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}
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#[allow(dead_code)]
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pub fn events_mut(&mut self) -> &mut Events {
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&mut self.events
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}
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/// Pushes a module from the provided init closure to to the top of the layer stack. The provided
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/// closure to construct the layer takes in the world and events.
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pub fn push_render_module<F, T>(&mut self, func: F)
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where
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F: FnOnce(
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&mut VulkanoContext,
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&mut VulkanoWindows,
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&mut Schedule,
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&mut World,
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&mut Events,
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) -> T,
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T: 'static + ThreadLocalModule,
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{
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let module = func(
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&mut self.vk_context,
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&mut self.vk_windows,
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&mut self.schedule,
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&mut self.world,
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&mut self.events,
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);
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self.thread_local_modules.push(module);
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}
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/// Pushes a layer from the provided init closure to to the top of the layer stack. The provided
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/// closure to construct the layer takes in the world and events.
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pub fn push_module<F, T>(&mut self, func: F)
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where
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F: FnOnce(&mut Schedule, &mut World, &mut Events) -> T,
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T: 'static + Module,
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{
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let module = func(&mut self.schedule, &mut self.world, &mut self.events);
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self.modules.push(module);
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}
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/// Pushes a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events, and may return an error which
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/// is propagated to the callee.
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#[allow(dead_code)]
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pub fn try_push_module<F, T, E>(&mut self, func: F) -> Result<(), E>
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where
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F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
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T: 'static + Module,
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{
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let module = func(&mut self.world, &mut self.events)?;
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self.modules.push(module);
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Ok(())
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}
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/// Inserts a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events.
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#[allow(dead_code)]
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pub fn insert_module<F, T>(&mut self, index: usize, func: F)
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where
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F: FnOnce(&mut World, &mut Events) -> T,
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T: 'static + Module,
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{
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let module = func(&mut self.world, &mut self.events);
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self.modules.insert(index, module);
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}
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/// Pushes a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events, and may return an error which
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/// is propagated to the callee.
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#[allow(dead_code)]
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pub fn try_insert_module<F, T, E>(&mut self, index: usize, func: F) -> Result<(), E>
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where
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F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
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T: 'static + Module,
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{
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let module = func(&mut self.world, &mut self.events)?;
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self.modules.insert(index, module);
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Ok(())
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[allow(dead_code)]
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pub enum AppEvent {
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Exit,
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}
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impl Default for App {
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fn default() -> Self {
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Self::new()
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}
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}
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