use flax::{Schedule, World}; use crate::core::module::Module; pub struct WindowModule { } impl WindowModule { pub fn new( schedule: &mut Schedule, _world: &mut World, _events: &mut crate::core::events::Events, ) -> Self { let schedule_r = Schedule::builder() .build(); schedule.append(schedule_r); Self { } } } impl Module for WindowModule { fn on_update( &mut self, _world: &mut World, _events: &mut crate::core::events::Events, _frame_time: std::time::Duration, ) -> anyhow::Result<()> { // println!("WindowModule on_update"); Ok(()) } }