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440fc05e55
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440fc05e55 | ||
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8cc1f7bf3e |
1374
Cargo.lock
generated
1374
Cargo.lock
generated
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@ -7,7 +7,6 @@ edition = "2021"
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[dependencies]
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anyhow = "1.0.80"
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shrev = "1.1.3"
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winit = { version = "0.29.15",features = ["rwh_05"] }
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vulkano = { git = "https://github.com/vulkano-rs/vulkano.git", branch = "master" }
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vulkano-shaders = { git = "https://github.com/vulkano-rs/vulkano.git", branch = "master" }
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@ -21,3 +20,9 @@ serde-lexpr = "0.1.3"
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tokio = { version = "1.36.0", features = ["full"] }
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notify = "6.1.1"
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notify-debouncer-mini = "0.4.1"
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steel-core = { git="https://github.com/mattwparas/steel.git", branch = "master" }
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steel-derive = { git="https://github.com/mattwparas/steel.git", branch = "master" }
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egui = "0.27.1"
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image = "0.25.0"
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ahash = "0.8.11"
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egui-winit = "0.27.1"
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185
src/app.rs
185
src/app.rs
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@ -1,22 +1,37 @@
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#![warn(dead_code)]
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use flax::{Schedule, World};
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use anyhow::Result;
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use std::collections::HashMap;
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use crate::{
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core::events::Events,
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module::{Module, ModulesStack},
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core::{
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events::Events,
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module::{Module, ModulesStack, RenderModule as ThreadLocalModule, RenderModulesStack},
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},
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modules::graphics::egui::{Gui, GuiConfig},
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};
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use anyhow::Result;
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use flax::{Schedule, World};
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use vulkano::device::DeviceFeatures;
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use vulkano_util::{
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context::{VulkanoConfig, VulkanoContext},
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window::VulkanoWindows,
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};
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use winit::{event::{Event, WindowEvent}, window::WindowId};
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#[allow(dead_code)]
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pub struct App {
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name: String,
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modules: ModulesStack,
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thread_local_modules: RenderModulesStack,
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world: World,
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schedule: Schedule,
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events: Events,
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rx: flume::Receiver<AppEvent>,
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running: bool,
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event_cleanup_time: std::time::Duration,
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vk_context: VulkanoContext,
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vk_windows: VulkanoWindows,
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guis: HashMap<WindowId, Gui>,
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}
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impl App {
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@ -26,36 +41,158 @@ impl App {
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let (tx, rx) = flume::unbounded();
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events.subscribe_custom(tx);
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let schedule = Schedule::builder().build();
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let vk_config = VulkanoConfig {
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device_features: DeviceFeatures {
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dynamic_rendering: true,
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..Default::default()
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},
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..Default::default()
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};
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let vk_context = VulkanoContext::new(vk_config);
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let vk_windows = VulkanoWindows::default();
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Self {
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name: "ZTest".into(),
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name: "Khors".into(),
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modules: ModulesStack::new(),
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thread_local_modules: RenderModulesStack::new(),
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world: World::new(),
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schedule: Schedule::default(),
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schedule,
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events,
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rx,
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running: false,
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event_cleanup_time: std::time::Duration::from_secs(60),
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vk_context,
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vk_windows,
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guis: HashMap::new(),
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}
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}
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pub fn run(&mut self) -> Result<()> {
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self.running = true;
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// self.schedule.execute_par(&mut self.world).unwrap();
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self.schedule.execute_par(&mut self.world).unwrap();
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let vk_context = &mut self.vk_context;
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let vk_windows = &mut self.vk_windows;
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let world = &mut self.world;
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let events = &mut self.events;
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let frame_time = std::time::Duration::from_millis(16);
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let guis = &mut self.guis;
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for module in self.modules.iter_mut() {
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module.on_update(world, events, frame_time)?;
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}
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for module in self.thread_local_modules.iter_mut() {
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module.on_update(guis, vk_context, vk_windows, world, events, frame_time)?;
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}
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self.handle_events();
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Ok(())
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}
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pub fn create_window<T>(&mut self, event_loop: &winit::event_loop::EventLoopWindowTarget<T>)
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where
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T: Clone + Send + Sync,
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{
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let window = self.vk_windows.create_window(
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event_loop,
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&self.vk_context,
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&vulkano_util::window::WindowDescriptor {
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title: self.name.clone(),
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present_mode: vulkano::swapchain::PresentMode::Fifo,
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..Default::default()
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},
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|_| {},
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);
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let renderer = self.vk_windows.get_renderer(window).unwrap();
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let gui = Gui::new(
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event_loop,
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renderer.surface().clone(),
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renderer.graphics_queue().clone(),
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renderer.swapchain_format(),
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GuiConfig { is_overlay: true, allow_srgb_render_target: false, ..Default::default() },
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);
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self.guis.insert(window, gui);
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}
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pub fn process_event_loop<T>(
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&mut self,
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event: winit::event::Event<T>,
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_elwt: &winit::event_loop::EventLoopWindowTarget<T>,
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) -> Result<bool>
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where
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T: Clone + Send + Sync,
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{
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match &event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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return Ok(true);
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}
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Event::WindowEvent {
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event: WindowEvent::Focused(_),
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..
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} => self.events().send(event.clone()),
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Event::WindowEvent {
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event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
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window_id,
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} => self
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.vk_windows
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.get_renderer_mut(*window_id)
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.unwrap()
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.resize(),
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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window_id,
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} => 'redraw: {
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// Tasks for redrawing:
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// 1. Update state based on events
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// 2. Compute & Render
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// 3. Reset input state
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// 4. Update time & title
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// The rendering part goes here:
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match self
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.vk_windows
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.get_renderer(*window_id)
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.unwrap()
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.window_size()
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{
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[w, h] => {
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// Skip this frame when minimized.
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if w == 0.0 || h == 0.0 {
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break 'redraw;
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}
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}
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}
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self.run()?;
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}
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Event::WindowEvent { window_id, event } => {
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let window = self.vk_windows.get_window(*window_id).unwrap();
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let gui = self.guis.get_mut(window_id).unwrap();
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gui.update(window, event);
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}
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Event::AboutToWait => {
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for (window_id, _) in self.vk_windows.iter() {
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self.vk_windows
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.get_window(*window_id)
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.unwrap()
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.request_redraw()
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}
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}
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_ => (),
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}
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Ok(false)
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}
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pub fn handle_events(&mut self) {
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for event in self.rx.try_iter() {
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match event {
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@ -64,14 +201,17 @@ impl App {
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}
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}
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#[allow(dead_code)]
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pub fn set_schedule(&mut self, schedule: Schedule) {
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self.schedule = schedule;
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}
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#[allow(dead_code)]
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pub fn world(&self) -> &World {
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&self.world
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}
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#[allow(dead_code)]
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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@ -80,24 +220,49 @@ impl App {
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&self.events
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}
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#[allow(dead_code)]
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pub fn events_mut(&mut self) -> &mut Events {
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&mut self.events
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}
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/// Pushes a module from the provided init closure to to the top of the layer stack. The provided
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/// closure to construct the layer takes in the world and events.
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pub fn push_render_module<F, T>(&mut self, func: F)
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where
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F: FnOnce(
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&mut VulkanoContext,
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&mut VulkanoWindows,
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&mut Schedule,
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&mut World,
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&mut Events,
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) -> T,
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T: 'static + ThreadLocalModule,
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{
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let module = func(
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&mut self.vk_context,
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&mut self.vk_windows,
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&mut self.schedule,
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&mut self.world,
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&mut self.events,
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);
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self.thread_local_modules.push(module);
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}
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/// Pushes a layer from the provided init closure to to the top of the layer stack. The provided
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/// closure to construct the layer takes in the world and events.
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pub fn push_module<F, T>(&mut self, func: F)
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where
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F: FnOnce(&mut World, &mut Events) -> T,
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F: FnOnce(&mut Schedule, &mut World, &mut Events) -> T,
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T: 'static + Module,
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{
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let module = func(&mut self.world, &mut self.events);
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let module = func(&mut self.schedule, &mut self.world, &mut self.events);
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self.modules.push(module);
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}
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/// Pushes a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events, and may return an error which
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/// is propagated to the callee.
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#[allow(dead_code)]
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pub fn try_push_module<F, T, E>(&mut self, func: F) -> Result<(), E>
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where
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F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
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|
@ -110,6 +275,7 @@ impl App {
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/// Inserts a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events.
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#[allow(dead_code)]
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pub fn insert_module<F, T>(&mut self, index: usize, func: F)
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where
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F: FnOnce(&mut World, &mut Events) -> T,
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|
@ -122,6 +288,7 @@ impl App {
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/// Pushes a module from the provided init closure to to the top of the module stack. The provided
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/// closure to construct the module takes in the world and events, and may return an error which
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/// is propagated to the callee.
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#[allow(dead_code)]
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pub fn try_insert_module<F, T, E>(&mut self, index: usize, func: F) -> Result<(), E>
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where
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F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
|
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|
|
42
src/comp.rs
42
src/comp.rs
|
@ -1,42 +0,0 @@
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use flax::{component, BoxedSystem, EntityBorrow, Query, System};
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use winit::window::Window;
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component! {
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pub window_width: f32,
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pub window: Window,
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pub counter: i32,
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pub resources,
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}
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pub fn update_distance_system() -> BoxedSystem {
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System::builder()
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.with_name("update_distance")
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.with_query(
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Query::new((window_width().as_mut(), window(), counter().as_mut())).entity(resources()),
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)
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.build(|mut query: EntityBorrow<_>| {
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if let Ok((window_width, _window, counter)) = query.get() {
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// println!("Win width: {window_width}");
|
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*(window_width as &mut f32) = *(counter as &mut i32) as f32;
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*(counter as &mut i32) += 1;
|
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}
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})
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.boxed()
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}
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pub fn log_window_system() -> BoxedSystem {
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let query = Query::new((window_width(), window())).entity(resources());
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|
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System::builder()
|
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.with_query(query)
|
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.build(|mut q: EntityBorrow<_>| {
|
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if let Ok((width, wind)) = q.get() {
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println!("window id: {:?}", (wind as &Window).id());
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println!("Config changed width: {width}");
|
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} else {
|
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println!("No config change");
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}
|
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})
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.boxed()
|
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}
|
|
@ -1,10 +0,0 @@
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use std::sync::Arc;
|
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|
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use specs::{Component, VecStorage};
|
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use winit::window::Window;
|
||||
|
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#[derive(Component, Debug)]
|
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#[storage(VecStorage)]
|
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pub struct EntityWindow {
|
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pub window: Arc<Window>,
|
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}
|
|
@ -1,68 +0,0 @@
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use flax::{Schedule, World};
|
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use notify::{Config as NotifyConfig, INotifyWatcher, RecommendedWatcher, RecursiveMode, Watcher};
|
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use serde::{Deserialize, Serialize};
|
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use std::env::current_dir;
|
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|
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use crate::module::Module;
|
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|
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use self::{components::{notify_file_event, resources}, systems::{read_config_system, read_notify_events_system}};
|
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|
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pub mod components;
|
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pub mod systems;
|
||||
|
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#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
|
||||
pub struct Config {
|
||||
pub asset_path: String,
|
||||
}
|
||||
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct ConfigModule {
|
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schedule: Schedule,
|
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watcher: INotifyWatcher,
|
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watcher_rx: std::sync::mpsc::Receiver<Result<notify::Event, notify::Error>>,
|
||||
}
|
||||
|
||||
impl ConfigModule {
|
||||
pub fn new(_world: &mut World, _events: &mut crate::core::events::Events) -> Self {
|
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let (tx, rx) = std::sync::mpsc::channel();
|
||||
let mut watcher = RecommendedWatcher::new(tx, NotifyConfig::default().with_poll_interval(std::time::Duration::from_secs(2))).unwrap();
|
||||
|
||||
watcher
|
||||
.watch(¤t_dir().unwrap(), RecursiveMode::NonRecursive)
|
||||
.unwrap();
|
||||
|
||||
let schedule = Schedule::builder()
|
||||
.with_system(read_config_system())
|
||||
.with_system(read_notify_events_system())
|
||||
.build();
|
||||
|
||||
Self {
|
||||
schedule,
|
||||
watcher,
|
||||
watcher_rx: rx,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Module for ConfigModule {
|
||||
fn on_update(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
_frame_time: std::time::Duration,
|
||||
) -> anyhow::Result<()> {
|
||||
self.schedule.execute_par(world).unwrap();
|
||||
|
||||
if let Ok(event) = self.watcher_rx.recv() {
|
||||
match event {
|
||||
Ok(e) => {
|
||||
world.set(resources(), notify_file_event(), e.clone()).unwrap();
|
||||
}
|
||||
Err(e) => println!("Watcher error. {}", e),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -1,2 +1,2 @@
|
|||
pub mod events;
|
||||
// pub mod render;
|
||||
pub mod module;
|
||||
|
|
125
src/core/module.rs
Normal file
125
src/core/module.rs
Normal file
|
@ -0,0 +1,125 @@
|
|||
use std::{collections::HashMap, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use flax::World;
|
||||
use winit::window::WindowId;
|
||||
|
||||
use crate::{core::events::Events, modules::graphics::egui::Gui};
|
||||
|
||||
pub trait Module {
|
||||
fn on_update(&mut self, world: &mut World, events: &mut Events, frame_time: Duration) -> Result<()>;
|
||||
}
|
||||
|
||||
pub struct ModulesStack {
|
||||
modules: Vec<Box<dyn Module>>,
|
||||
}
|
||||
|
||||
impl ModulesStack {
|
||||
pub fn new() -> Self {
|
||||
Self { modules: Vec::new() }
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> std::slice::Iter<Box<dyn Module>> {
|
||||
self.modules.iter()
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> std::slice::IterMut<Box<dyn Module>> {
|
||||
self.modules.iter_mut()
|
||||
}
|
||||
|
||||
pub fn push<T: 'static + Module>(&mut self, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.push(layer);
|
||||
}
|
||||
|
||||
pub fn insert<T: 'static + Module>(&mut self, index: usize, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.insert(index, layer);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ModulesStack {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a ModulesStack {
|
||||
type Item = &'a Box<dyn Module>;
|
||||
|
||||
type IntoIter = std::slice::Iter<'a, Box<dyn Module>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a mut ModulesStack {
|
||||
type Item = &'a mut Box<dyn Module>;
|
||||
|
||||
type IntoIter = std::slice::IterMut<'a, Box<dyn Module>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter_mut()
|
||||
}
|
||||
}
|
||||
|
||||
// THREAD LOCAL STUFF
|
||||
|
||||
pub trait RenderModule {
|
||||
fn on_update(&mut self, gui: &mut HashMap<WindowId, Gui>, vk_context: &mut vulkano_util::context::VulkanoContext, vk_windows: &mut vulkano_util::window::VulkanoWindows, world: &mut World, events: &mut Events, frame_time: Duration) -> Result<()>;
|
||||
}
|
||||
|
||||
pub struct RenderModulesStack {
|
||||
modules: Vec<Box<dyn RenderModule>>,
|
||||
}
|
||||
|
||||
impl RenderModulesStack {
|
||||
pub fn new() -> Self {
|
||||
Self { modules: Vec::new() }
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> std::slice::Iter<Box<dyn RenderModule>> {
|
||||
self.modules.iter()
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> std::slice::IterMut<Box<dyn RenderModule>> {
|
||||
self.modules.iter_mut()
|
||||
}
|
||||
|
||||
pub fn push<T: 'static + RenderModule>(&mut self, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.push(layer);
|
||||
}
|
||||
|
||||
pub fn insert<T: 'static + RenderModule>(&mut self, index: usize, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.insert(index, layer);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderModulesStack {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a RenderModulesStack {
|
||||
type Item = &'a Box<dyn RenderModule>;
|
||||
|
||||
type IntoIter = std::slice::Iter<'a, Box<dyn RenderModule>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a mut RenderModulesStack {
|
||||
type Item = &'a mut Box<dyn RenderModule>;
|
||||
|
||||
type IntoIter = std::slice::IterMut<'a, Box<dyn RenderModule>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter_mut()
|
||||
}
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
|
111
src/main.rs
111
src/main.rs
|
@ -1,112 +1,51 @@
|
|||
use anyhow::Result;
|
||||
use app::App;
|
||||
use config::ConfigModule;
|
||||
use modules::{config::ConfigModule, graphics::RenderModule, window::WindowModule};
|
||||
use tokio::runtime::Builder;
|
||||
use vulkano_util::{
|
||||
context::{VulkanoConfig, VulkanoContext},
|
||||
renderer::VulkanoWindowRenderer,
|
||||
window::{VulkanoWindows, WindowDescriptor},
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoopBuilder},
|
||||
};
|
||||
use winit::event_loop::{ControlFlow, EventLoopBuilder};
|
||||
|
||||
mod app;
|
||||
mod config;
|
||||
mod core;
|
||||
mod module;
|
||||
mod modules;
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoopBuilder::new().build().unwrap();
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
let mut windows = VulkanoWindows::default();
|
||||
fn main() -> Result<()> {
|
||||
let event_loop = EventLoopBuilder::new().build()?;
|
||||
|
||||
let runtime = Builder::new_multi_thread().enable_all().build().unwrap();
|
||||
let (event_tx, event_rx) = flume::unbounded();
|
||||
let runtime = Builder::new_multi_thread().enable_all().build()?;
|
||||
// let (event_tx, event_rx) = flume::unbounded();
|
||||
|
||||
runtime.block_on(async {
|
||||
runtime.spawn(async move {
|
||||
loop {
|
||||
let _event = event_rx.recv_async().await.unwrap();
|
||||
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||
// let _event = event_rx.recv_async().await.unwrap();
|
||||
// println!(
|
||||
// "Tokio got event: {:?} on thread: {:?}",
|
||||
// event,
|
||||
// std::thread::current().id()
|
||||
// );
|
||||
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
let _id = windows.create_window(
|
||||
&event_loop,
|
||||
&context,
|
||||
&WindowDescriptor {
|
||||
title: "ztest".into(),
|
||||
present_mode: vulkano::swapchain::PresentMode::Fifo,
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
|
||||
let primary_window_renderer = windows.get_primary_renderer_mut().unwrap();
|
||||
let _gfx_queue = context.graphics_queue();
|
||||
|
||||
let mut app = App::new();
|
||||
let mut app = App::new(); // TODO: Move renderer into App
|
||||
app.create_window(&event_loop);
|
||||
app.push_module(ConfigModule::new);
|
||||
app.push_module(WindowModule::new);
|
||||
app.push_render_module(RenderModule::new);
|
||||
|
||||
event_loop
|
||||
.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
if process_event(primary_window_renderer, &event, &mut app) {
|
||||
elwt.exit();
|
||||
}
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
event_tx.send(event.clone()).unwrap();
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
pub fn process_event(
|
||||
renderer: &mut VulkanoWindowRenderer,
|
||||
event: &Event<()>,
|
||||
app: &mut App,
|
||||
) -> bool {
|
||||
match &event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
return true;
|
||||
if app
|
||||
.process_event_loop(event, elwt)
|
||||
.expect("Execution failed")
|
||||
{
|
||||
elwt.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
|
||||
..
|
||||
} => renderer.resize(),
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => 'redraw: {
|
||||
app.run().unwrap();
|
||||
|
||||
// Tasks for redrawing:
|
||||
// 1. Update state based on events
|
||||
// 2. Compute & Render
|
||||
// 3. Reset input state
|
||||
// 4. Update time & title
|
||||
|
||||
// The rendering part goes here:
|
||||
match renderer.window_size() {
|
||||
[w, h] => {
|
||||
// Skip this frame when minimized.
|
||||
if w == 0.0 || h == 0.0 {
|
||||
break 'redraw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => renderer.window().request_redraw(),
|
||||
_ => (),
|
||||
}
|
||||
false
|
||||
// event_tx.send(event.clone()).unwrap();
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
@ -1,64 +0,0 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use anyhow::Result;
|
||||
use flax::World;
|
||||
|
||||
use crate::core::events::Events;
|
||||
|
||||
pub trait Module {
|
||||
fn on_update(&mut self, world: &mut World, events: &mut Events, frame_time: Duration) -> Result<()>;
|
||||
}
|
||||
|
||||
pub struct ModulesStack {
|
||||
modules: Vec<Box<dyn Module>>,
|
||||
}
|
||||
|
||||
impl ModulesStack {
|
||||
pub fn new() -> Self {
|
||||
Self { modules: Vec::new() }
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> std::slice::Iter<Box<dyn Module>> {
|
||||
self.modules.iter()
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> std::slice::IterMut<Box<dyn Module>> {
|
||||
self.modules.iter_mut()
|
||||
}
|
||||
|
||||
pub fn push<T: 'static + Module>(&mut self, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.push(layer);
|
||||
}
|
||||
|
||||
pub fn insert<T: 'static + Module>(&mut self, index: usize, layer: T) {
|
||||
let layer = Box::new(layer);
|
||||
self.modules.insert(index, layer);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ModulesStack {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a ModulesStack {
|
||||
type Item = &'a Box<dyn Module>;
|
||||
|
||||
type IntoIter = std::slice::Iter<'a, Box<dyn Module>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a mut ModulesStack {
|
||||
type Item = &'a mut Box<dyn Module>;
|
||||
|
||||
type IntoIter = std::slice::IterMut<'a, Box<dyn Module>>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.iter_mut()
|
||||
}
|
||||
}
|
54
src/modules/config/mod.rs
Normal file
54
src/modules/config/mod.rs
Normal file
|
@ -0,0 +1,54 @@
|
|||
use flax::{Schedule, World};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::core::module::Module;
|
||||
|
||||
use self::systems::first_read_config_system;
|
||||
|
||||
pub mod components;
|
||||
pub mod systems;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
|
||||
pub struct Config {
|
||||
pub asset_path: String,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct ConfigModule {
|
||||
// watcher: INotifyWatcher,
|
||||
// watcher_rx: std::sync::mpsc::Receiver<Result<notify::Event, notify::Error>>,
|
||||
}
|
||||
|
||||
impl ConfigModule {
|
||||
pub fn new(
|
||||
schedule: &mut Schedule,
|
||||
_world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
) -> Self {
|
||||
let schedule_r = Schedule::builder()
|
||||
// .with_system(read_config_system())
|
||||
.with_system(first_read_config_system())
|
||||
.build();
|
||||
|
||||
schedule.append(schedule_r);
|
||||
|
||||
Self {
|
||||
// schedule,
|
||||
// watcher,
|
||||
// watcher_rx: rx,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Module for ConfigModule {
|
||||
fn on_update(
|
||||
&mut self,
|
||||
_world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
_frame_time: std::time::Duration,
|
||||
) -> anyhow::Result<()> {
|
||||
// println!("ConfigModule on_update");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -5,19 +5,21 @@ use serde_lexpr::from_str;
|
|||
|
||||
use super::{components::{config, notify_file_event, resources}, Config};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn read_config_system() -> BoxedSystem {
|
||||
let query = Query::new(notify_file_event()).entity(resources());
|
||||
System::builder()
|
||||
.with_name("read_config")
|
||||
.with_cmd_mut()
|
||||
.with_query(query)
|
||||
.build(|cmd: &mut CommandBuffer, mut q: EntityBorrow<_>| {
|
||||
if let Ok(n_event) = q.get() {
|
||||
if (n_event as ¬ify::Event).kind.is_modify() {
|
||||
println!("file modified: {:?}", (n_event as ¬ify::Event).paths);
|
||||
cmd.set(resources(), config(), read_engine_config());
|
||||
}
|
||||
}
|
||||
.build(|cmd: &mut CommandBuffer, mut _q: EntityBorrow<_>| {
|
||||
// if let Ok(n_event) = q.get() {
|
||||
// println!("here");
|
||||
// if (n_event as ¬ify::Event).kind.is_modify() {
|
||||
// println!("file modified: {:?}", (n_event as ¬ify::Event).paths);
|
||||
cmd.set(resources(), config(), read_engine_config());
|
||||
// }
|
||||
// }
|
||||
})
|
||||
.boxed()
|
||||
}
|
||||
|
@ -31,7 +33,7 @@ fn read_engine_config() -> Config {
|
|||
config
|
||||
}
|
||||
|
||||
pub fn read_notify_events_system() -> BoxedSystem {
|
||||
pub fn first_read_config_system() -> BoxedSystem {
|
||||
let query = Query::new(config().as_mut()).entity(resources());
|
||||
System::builder()
|
||||
.with_name("first_read_config")
|
321
src/modules/graphics/egui/integration.rs
Normal file
321
src/modules/graphics/egui/integration.rs
Normal file
|
@ -0,0 +1,321 @@
|
|||
// Copyright (c) 2021 Okko Hakola, 2024 Klink
|
||||
// Licensed under the Apache License, Version 2.0
|
||||
// <LICENSE-APACHE or
|
||||
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
|
||||
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
|
||||
// at your option. All files in the project carrying such
|
||||
// notice may not be copied, modified, or distributed except
|
||||
// according to those terms.
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{ClippedPrimitive, TexturesDelta};
|
||||
use egui_winit::winit::event_loop::EventLoopWindowTarget;
|
||||
use vulkano::{
|
||||
command_buffer::CommandBuffer, device::Queue, format::{Format, NumericFormat}, image::{sampler::SamplerCreateInfo, view::ImageView, SampleCount}, render_pass::Subpass, swapchain::Surface, sync::GpuFuture
|
||||
};
|
||||
use winit::window::Window;
|
||||
|
||||
use super::{
|
||||
renderer::{RenderResources, Renderer},
|
||||
utils::{immutable_texture_from_bytes, immutable_texture_from_file},
|
||||
};
|
||||
|
||||
pub struct GuiConfig {
|
||||
/// Allows supplying sRGB ImageViews as render targets instead of just UNORM ImageViews, defaults to false.
|
||||
/// **Using sRGB will cause minor discoloration of UI elements** due to blending in linear color space and not
|
||||
/// sRGB as Egui expects.
|
||||
///
|
||||
/// If you would like to visually compare between UNORM and sRGB render targets, run the `demo_app` example of
|
||||
/// this crate.
|
||||
pub allow_srgb_render_target: bool,
|
||||
/// Whether to render gui as overlay. Only relevant in the case of `Gui::new`, not when using
|
||||
/// subpass. Determines whether the pipeline should clear the target image.
|
||||
pub is_overlay: bool,
|
||||
/// Multisample count. Defaults to 1. If you use more than 1, you'll have to ensure your
|
||||
/// pipeline and target image matches that.
|
||||
pub samples: SampleCount,
|
||||
}
|
||||
|
||||
impl Default for GuiConfig {
|
||||
fn default() -> Self {
|
||||
GuiConfig {
|
||||
allow_srgb_render_target: false,
|
||||
is_overlay: false,
|
||||
samples: SampleCount::Sample1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GuiConfig {
|
||||
pub fn validate(&self, output_format: Format) {
|
||||
if output_format.numeric_format_color().unwrap() == NumericFormat::SRGB {
|
||||
assert!(
|
||||
self.allow_srgb_render_target,
|
||||
"Using an output format with sRGB requires `GuiConfig::allow_srgb_render_target` \
|
||||
to be set! Egui prefers UNORM render targets. Using sRGB will cause minor \
|
||||
discoloration of UI elements due to blending in linear color space and not sRGB \
|
||||
as Egui expects."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Gui {
|
||||
pub egui_ctx: egui::Context,
|
||||
pub egui_winit: egui_winit::State,
|
||||
renderer: Renderer,
|
||||
surface: Arc<Surface>,
|
||||
|
||||
shapes: Vec<egui::epaint::ClippedShape>,
|
||||
textures_delta: egui::TexturesDelta,
|
||||
}
|
||||
|
||||
impl Gui {
|
||||
/// Creates new Egui to Vulkano integration by setting the necessary parameters
|
||||
/// This is to be called once we have access to vulkano_win's winit window surface
|
||||
/// and gfx queue. Created with this, the renderer will own a render pass which is useful to e.g. place your render pass' images
|
||||
/// onto egui windows
|
||||
pub fn new<T>(
|
||||
event_loop: &EventLoopWindowTarget<T>,
|
||||
surface: Arc<Surface>,
|
||||
gfx_queue: Arc<Queue>,
|
||||
output_format: Format,
|
||||
config: GuiConfig,
|
||||
) -> Gui {
|
||||
config.validate(output_format);
|
||||
let renderer = Renderer::new_with_render_pass(
|
||||
gfx_queue,
|
||||
output_format,
|
||||
config.is_overlay,
|
||||
config.samples,
|
||||
);
|
||||
Self::new_internal(event_loop, surface, renderer)
|
||||
}
|
||||
|
||||
/// Same as `new` but instead of integration owning a render pass, egui renders on your subpass
|
||||
pub fn new_with_subpass<T>(
|
||||
event_loop: &EventLoopWindowTarget<T>,
|
||||
surface: Arc<Surface>,
|
||||
gfx_queue: Arc<Queue>,
|
||||
subpass: Subpass,
|
||||
output_format: Format,
|
||||
config: GuiConfig,
|
||||
) -> Gui {
|
||||
config.validate(output_format);
|
||||
let renderer = Renderer::new_with_subpass(gfx_queue, output_format, subpass);
|
||||
Self::new_internal(event_loop, surface, renderer)
|
||||
}
|
||||
|
||||
/// Same as `new` but instead of integration owning a render pass, egui renders on your subpass
|
||||
fn new_internal<T>(
|
||||
event_loop: &EventLoopWindowTarget<T>,
|
||||
surface: Arc<Surface>,
|
||||
renderer: Renderer,
|
||||
) -> Gui {
|
||||
let max_texture_side = renderer
|
||||
.queue()
|
||||
.device()
|
||||
.physical_device()
|
||||
.properties()
|
||||
.max_image_dimension2_d as usize;
|
||||
let egui_ctx: egui::Context = Default::default();
|
||||
let egui_winit = egui_winit::State::new(
|
||||
egui_ctx.clone(),
|
||||
egui_ctx.viewport_id(),
|
||||
event_loop,
|
||||
Some(surface_window(&surface).scale_factor() as f32),
|
||||
Some(max_texture_side),
|
||||
);
|
||||
Gui {
|
||||
egui_ctx,
|
||||
egui_winit,
|
||||
renderer,
|
||||
surface,
|
||||
shapes: vec![],
|
||||
textures_delta: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the pixels per point of the window of this gui.
|
||||
fn pixels_per_point(&self) -> f32 {
|
||||
egui_winit::pixels_per_point(&self.egui_ctx, surface_window(&self.surface))
|
||||
}
|
||||
|
||||
/// Returns a set of resources used to construct the render pipeline. These can be reused
|
||||
/// to create additional pipelines and buffers to be rendered in a `PaintCallback`.
|
||||
pub fn render_resources(&self) -> RenderResources {
|
||||
self.renderer.render_resources()
|
||||
}
|
||||
|
||||
/// Updates context state by winit window event.
|
||||
/// Returns `true` if egui wants exclusive use of this event
|
||||
/// (e.g. a mouse click on an egui window, or entering text into a text field).
|
||||
/// For instance, if you use egui for a game, you want to first call this
|
||||
/// and only when this returns `false` pass on the events to your game.
|
||||
///
|
||||
/// Note that egui uses `tab` to move focus between elements, so this will always return `true` for tabs.
|
||||
pub fn update(&mut self, window: &Window, winit_event: &winit::event::WindowEvent) -> bool {
|
||||
self.egui_winit
|
||||
.on_window_event(window, winit_event)
|
||||
.consumed
|
||||
}
|
||||
|
||||
/// Begins Egui frame & determines what will be drawn later. This must be called before draw, and after `update` (winit event).
|
||||
pub fn immediate_ui(&mut self, layout_function: impl FnOnce(&mut Self)) {
|
||||
let raw_input = self
|
||||
.egui_winit
|
||||
.take_egui_input(surface_window(&self.surface));
|
||||
self.egui_ctx.begin_frame(raw_input);
|
||||
// Render Egui
|
||||
layout_function(self);
|
||||
}
|
||||
|
||||
/// If you wish to better control when to begin frame, do so by calling this function
|
||||
/// (Finish by drawing)
|
||||
pub fn begin_frame(&mut self) {
|
||||
let raw_input = self
|
||||
.egui_winit
|
||||
.take_egui_input(surface_window(&self.surface));
|
||||
self.egui_ctx.begin_frame(raw_input);
|
||||
}
|
||||
|
||||
/// Renders ui on `final_image` & Updates cursor icon
|
||||
/// Finishes Egui frame
|
||||
/// - `before_future` = Vulkano's GpuFuture
|
||||
/// - `final_image` = Vulkano's image (render target)
|
||||
pub fn draw_on_image<F>(
|
||||
&mut self,
|
||||
before_future: F,
|
||||
final_image: Arc<ImageView>,
|
||||
) -> Box<dyn GpuFuture>
|
||||
where
|
||||
F: GpuFuture + 'static,
|
||||
{
|
||||
if !self.renderer.has_renderpass() {
|
||||
panic!(
|
||||
"Gui integration has been created with subpass, use `draw_on_subpass_image` \
|
||||
instead"
|
||||
)
|
||||
}
|
||||
|
||||
let (clipped_meshes, textures_delta) = self.extract_draw_data_at_frame_end();
|
||||
|
||||
self.renderer.draw_on_image(
|
||||
&clipped_meshes,
|
||||
&textures_delta,
|
||||
self.pixels_per_point(),
|
||||
before_future,
|
||||
final_image,
|
||||
)
|
||||
}
|
||||
|
||||
/// Creates commands for rendering ui on subpass' image and returns the command buffer for execution on your side
|
||||
/// - Finishes Egui frame
|
||||
/// - You must execute the secondary command buffer yourself
|
||||
pub fn draw_on_subpass_image(
|
||||
&mut self,
|
||||
image_dimensions: [u32; 2],
|
||||
) -> Arc<CommandBuffer> {
|
||||
if self.renderer.has_renderpass() {
|
||||
panic!(
|
||||
"Gui integration has been created with its own render pass, use `draw_on_image` \
|
||||
instead"
|
||||
)
|
||||
}
|
||||
|
||||
let (clipped_meshes, textures_delta) = self.extract_draw_data_at_frame_end();
|
||||
|
||||
self.renderer.draw_on_subpass_image(
|
||||
&clipped_meshes,
|
||||
&textures_delta,
|
||||
self.pixels_per_point(),
|
||||
image_dimensions,
|
||||
)
|
||||
}
|
||||
|
||||
fn extract_draw_data_at_frame_end(&mut self) -> (Vec<ClippedPrimitive>, TexturesDelta) {
|
||||
self.end_frame();
|
||||
let shapes = std::mem::take(&mut self.shapes);
|
||||
let textures_delta = std::mem::take(&mut self.textures_delta);
|
||||
let clipped_meshes = self.egui_ctx.tessellate(shapes, self.pixels_per_point());
|
||||
(clipped_meshes, textures_delta)
|
||||
}
|
||||
|
||||
fn end_frame(&mut self) {
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
textures_delta,
|
||||
shapes,
|
||||
pixels_per_point: _,
|
||||
viewport_output: _,
|
||||
} = self.egui_ctx.end_frame();
|
||||
|
||||
self.egui_winit.handle_platform_output(
|
||||
surface_window(&self.surface),
|
||||
platform_output,
|
||||
);
|
||||
self.shapes = shapes;
|
||||
self.textures_delta = textures_delta;
|
||||
}
|
||||
|
||||
/// Registers a user image from Vulkano image view to be used by egui
|
||||
pub fn register_user_image_view(
|
||||
&mut self,
|
||||
image: Arc<ImageView>,
|
||||
sampler_create_info: SamplerCreateInfo,
|
||||
) -> egui::TextureId {
|
||||
self.renderer.register_image(image, sampler_create_info)
|
||||
}
|
||||
|
||||
/// Registers a user image to be used by egui
|
||||
/// - `image_file_bytes`: e.g. include_bytes!("./assets/tree.png")
|
||||
/// - `format`: e.g. vulkano::format::Format::R8G8B8A8Unorm
|
||||
pub fn register_user_image(
|
||||
&mut self,
|
||||
image_file_bytes: &[u8],
|
||||
format: vulkano::format::Format,
|
||||
sampler_create_info: SamplerCreateInfo,
|
||||
) -> egui::TextureId {
|
||||
let image = immutable_texture_from_file(
|
||||
self.renderer.allocators(),
|
||||
self.renderer.queue(),
|
||||
image_file_bytes,
|
||||
format,
|
||||
)
|
||||
.expect("Failed to create image");
|
||||
self.renderer.register_image(image, sampler_create_info)
|
||||
}
|
||||
|
||||
pub fn register_user_image_from_bytes(
|
||||
&mut self,
|
||||
image_byte_data: &[u8],
|
||||
dimensions: [u32; 2],
|
||||
format: vulkano::format::Format,
|
||||
sampler_create_info: SamplerCreateInfo,
|
||||
) -> egui::TextureId {
|
||||
let image = immutable_texture_from_bytes(
|
||||
self.renderer.allocators(),
|
||||
self.renderer.queue(),
|
||||
image_byte_data,
|
||||
dimensions,
|
||||
format,
|
||||
)
|
||||
.expect("Failed to create image");
|
||||
self.renderer.register_image(image, sampler_create_info)
|
||||
}
|
||||
|
||||
/// Unregisters a user image
|
||||
pub fn unregister_user_image(&mut self, texture_id: egui::TextureId) {
|
||||
self.renderer.unregister_image(texture_id);
|
||||
}
|
||||
|
||||
/// Access egui's context (which can be used to e.g. set fonts, visuals etc)
|
||||
pub fn context(&self) -> egui::Context {
|
||||
self.egui_ctx.clone()
|
||||
}
|
||||
}
|
||||
|
||||
// Helper to retrieve Window from surface object
|
||||
fn surface_window(surface: &Surface) -> &Window {
|
||||
surface.object().unwrap().downcast_ref::<Window>().unwrap()
|
||||
}
|
19
src/modules/graphics/egui/mod.rs
Normal file
19
src/modules/graphics/egui/mod.rs
Normal file
|
@ -0,0 +1,19 @@
|
|||
// Copyright (c) 2021 Okko Hakola, 2024 Klink
|
||||
// Licensed under the Apache License, Version 2.0
|
||||
// <LICENSE-APACHE or
|
||||
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
|
||||
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
|
||||
// at your option. All files in the project carrying such
|
||||
// notice may not be copied, modified, or distributed except
|
||||
// according to those terms.
|
||||
|
||||
mod integration;
|
||||
mod renderer;
|
||||
mod utils;
|
||||
|
||||
pub use egui;
|
||||
pub use integration::*;
|
||||
#[allow(unused_imports)]
|
||||
pub use renderer::{CallbackContext, CallbackFn, RenderResources};
|
||||
#[allow(unused_imports)]
|
||||
pub use utils::{immutable_texture_from_bytes, immutable_texture_from_file};
|
1208
src/modules/graphics/egui/renderer.rs
Normal file
1208
src/modules/graphics/egui/renderer.rs
Normal file
File diff suppressed because it is too large
Load diff
144
src/modules/graphics/egui/utils.rs
Normal file
144
src/modules/graphics/egui/utils.rs
Normal file
|
@ -0,0 +1,144 @@
|
|||
// Copyright (c) 2021 Okko Hakola, 2024 Klink
|
||||
// Licensed under the Apache License, Version 2.0
|
||||
// <LICENSE-APACHE or
|
||||
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
|
||||
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
|
||||
// at your option. All files in the project carrying such
|
||||
// notice may not be copied, modified, or distributed except
|
||||
// according to those terms.
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use image::RgbaImage;
|
||||
use vulkano::{
|
||||
buffer::{AllocateBufferError, Buffer, BufferCreateInfo, BufferUsage},
|
||||
command_buffer::{
|
||||
allocator::{StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo}, CommandBufferBeginInfo, CommandBufferLevel, CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer
|
||||
},
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
device::{Device, Queue},
|
||||
image::{view::ImageView, AllocateImageError, Image, ImageCreateInfo, ImageType, ImageUsage},
|
||||
memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
|
||||
Validated, ValidationError, VulkanError,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ImageCreationError {
|
||||
Vulkan(Validated<VulkanError>),
|
||||
AllocateImage(Validated<AllocateImageError>),
|
||||
AllocateBuffer(Validated<AllocateBufferError>),
|
||||
Validation(Box<ValidationError>),
|
||||
}
|
||||
|
||||
pub fn immutable_texture_from_bytes(
|
||||
allocators: &Allocators,
|
||||
queue: Arc<Queue>,
|
||||
byte_data: &[u8],
|
||||
dimensions: [u32; 2],
|
||||
format: vulkano::format::Format,
|
||||
) -> Result<Arc<ImageView>, ImageCreationError> {
|
||||
let mut cbb = RecordingCommandBuffer::new(
|
||||
allocators.command_buffer.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
}
|
||||
)
|
||||
.map_err(ImageCreationError::Vulkan)?;
|
||||
|
||||
let texture_data_buffer = Buffer::from_iter(
|
||||
allocators.memory.clone(),
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::TRANSFER_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_HOST
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
byte_data.iter().cloned(),
|
||||
)
|
||||
.map_err(ImageCreationError::AllocateBuffer)?;
|
||||
|
||||
let texture = Image::new(
|
||||
allocators.memory.clone(),
|
||||
ImageCreateInfo {
|
||||
image_type: ImageType::Dim2d,
|
||||
format,
|
||||
extent: [dimensions[0], dimensions[1], 1],
|
||||
usage: ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo::default(),
|
||||
)
|
||||
.map_err(ImageCreationError::AllocateImage)?;
|
||||
|
||||
cbb.copy_buffer_to_image(CopyBufferToImageInfo::buffer_image(
|
||||
texture_data_buffer,
|
||||
texture.clone(),
|
||||
))
|
||||
.map_err(ImageCreationError::Validation)?;
|
||||
|
||||
let _fut = cbb.end().unwrap().execute(queue).unwrap();
|
||||
|
||||
Ok(ImageView::new_default(texture).unwrap())
|
||||
}
|
||||
|
||||
pub fn immutable_texture_from_file(
|
||||
allocators: &Allocators,
|
||||
queue: Arc<Queue>,
|
||||
file_bytes: &[u8],
|
||||
format: vulkano::format::Format,
|
||||
) -> Result<Arc<ImageView>, ImageCreationError> {
|
||||
use image::GenericImageView;
|
||||
|
||||
let img = image::load_from_memory(file_bytes).expect("Failed to load image from bytes");
|
||||
let rgba = if let Some(rgba) = img.as_rgba8() {
|
||||
rgba.to_owned().to_vec()
|
||||
} else {
|
||||
// Convert rgb to rgba
|
||||
let rgb = img.as_rgb8().unwrap().to_owned();
|
||||
let mut raw_data = vec![];
|
||||
for val in rgb.chunks(3) {
|
||||
raw_data.push(val[0]);
|
||||
raw_data.push(val[1]);
|
||||
raw_data.push(val[2]);
|
||||
raw_data.push(255);
|
||||
}
|
||||
let new_rgba = RgbaImage::from_raw(rgb.width(), rgb.height(), raw_data).unwrap();
|
||||
new_rgba.to_vec()
|
||||
};
|
||||
let dimensions = img.dimensions();
|
||||
immutable_texture_from_bytes(
|
||||
allocators,
|
||||
queue,
|
||||
&rgba,
|
||||
[dimensions.0, dimensions.1],
|
||||
format,
|
||||
)
|
||||
}
|
||||
|
||||
pub struct Allocators {
|
||||
pub memory: Arc<StandardMemoryAllocator>,
|
||||
pub descriptor_set: Arc<StandardDescriptorSetAllocator>,
|
||||
pub command_buffer: Arc<StandardCommandBufferAllocator>,
|
||||
}
|
||||
|
||||
impl Allocators {
|
||||
pub fn new_default(device: &Arc<Device>) -> Self {
|
||||
Self {
|
||||
memory: Arc::new(StandardMemoryAllocator::new_default(device.clone())),
|
||||
descriptor_set: Arc::new(StandardDescriptorSetAllocator::new(device.clone(), Default::default())),
|
||||
command_buffer: Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
StandardCommandBufferAllocatorCreateInfo {
|
||||
secondary_buffer_count: 32,
|
||||
..Default::default()
|
||||
},
|
||||
)),
|
||||
}
|
||||
}
|
||||
}
|
7
src/modules/graphics/events.rs
Normal file
7
src/modules/graphics/events.rs
Normal file
|
@ -0,0 +1,7 @@
|
|||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
#[allow(dead_code)]
|
||||
pub enum GraphicsEvent {
|
||||
/// Signifies that the swapchain was recreated. This requires images that
|
||||
/// reference the old swapchain to be recreated.
|
||||
SwapchainRecreation,
|
||||
}
|
287
src/modules/graphics/mod.rs
Normal file
287
src/modules/graphics/mod.rs
Normal file
|
@ -0,0 +1,287 @@
|
|||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use flax::{entity_ids, BoxedSystem, Query, QueryBorrow, Schedule, System, World};
|
||||
use vulkano::{
|
||||
command_buffer::{
|
||||
allocator::{CommandBufferAllocator, StandardCommandBufferAllocator},
|
||||
CommandBufferBeginInfo, CommandBufferLevel, CommandBufferUsage, RecordingCommandBuffer,
|
||||
RenderingAttachmentInfo, RenderingInfo,
|
||||
},
|
||||
image::view::ImageView,
|
||||
pipeline::graphics::viewport::Viewport,
|
||||
render_pass::{AttachmentLoadOp, AttachmentStoreOp},
|
||||
sync::GpuFuture,
|
||||
};
|
||||
use vulkano_util::{
|
||||
context::VulkanoContext, renderer::VulkanoWindowRenderer, window::VulkanoWindows,
|
||||
};
|
||||
use winit::window::WindowId;
|
||||
|
||||
use crate::core::module::RenderModule as ThreadLocalModule;
|
||||
|
||||
use self::{egui::Gui, test_pipeline::test_pipeline};
|
||||
|
||||
pub mod egui;
|
||||
pub mod events;
|
||||
mod test_pipeline;
|
||||
|
||||
pub struct RenderModule {
|
||||
schedule: Schedule,
|
||||
command_buffer_allocator: Arc<dyn CommandBufferAllocator>,
|
||||
viewport: Viewport,
|
||||
}
|
||||
|
||||
impl RenderModule {
|
||||
pub fn new(
|
||||
vk_context: &mut VulkanoContext,
|
||||
_vk_windows: &mut VulkanoWindows,
|
||||
_schedule: &mut Schedule,
|
||||
_world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
) -> Self {
|
||||
let schedule = Schedule::builder()
|
||||
.with_system(add_distance_system())
|
||||
.build();
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
vk_context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
Self {
|
||||
schedule,
|
||||
command_buffer_allocator,
|
||||
viewport,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ThreadLocalModule for RenderModule {
|
||||
fn on_update(
|
||||
&mut self,
|
||||
guis: &mut HashMap<WindowId, Gui>,
|
||||
vk_context: &mut VulkanoContext,
|
||||
vk_windows: &mut vulkano_util::window::VulkanoWindows,
|
||||
world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
_frame_time: std::time::Duration,
|
||||
) -> anyhow::Result<()> {
|
||||
self.schedule.execute_seq(world).unwrap();
|
||||
|
||||
let viewport = &mut self.viewport;
|
||||
|
||||
for (window_id, renderer) in vk_windows.iter_mut() {
|
||||
let gui = guis.get_mut(window_id).unwrap();
|
||||
draw(
|
||||
self.command_buffer_allocator.clone(),
|
||||
viewport,
|
||||
vk_context,
|
||||
renderer,
|
||||
gui,
|
||||
);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_distance_system() -> BoxedSystem {
|
||||
let query = Query::new(entity_ids());
|
||||
|
||||
System::builder()
|
||||
.with_query(query)
|
||||
.build(|mut query: QueryBorrow<'_, flax::EntityIds, _>| {
|
||||
for _id in &mut query {
|
||||
// println!("----------: {}", _id.index());
|
||||
}
|
||||
})
|
||||
.boxed()
|
||||
}
|
||||
|
||||
fn draw(
|
||||
command_buffer_allocator: Arc<dyn CommandBufferAllocator>,
|
||||
viewport: &mut Viewport,
|
||||
context: &mut VulkanoContext,
|
||||
renderer: &mut VulkanoWindowRenderer,
|
||||
gui: &mut Gui,
|
||||
) {
|
||||
let (vertex_buffer, pipeline) = test_pipeline(
|
||||
context.device().clone(),
|
||||
context.memory_allocator().clone(),
|
||||
renderer.swapchain_format(),
|
||||
);
|
||||
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can
|
||||
// occur when minimizing the application.
|
||||
let image_extent: [u32; 2] = renderer.window().inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Begin rendering by acquiring the gpu future from the window renderer.
|
||||
let previous_frame_end = renderer
|
||||
.acquire(|swapchain_images| {
|
||||
// Whenever the window resizes we need to recreate everything dependent
|
||||
// on the window size. In this example that
|
||||
// includes the swapchain, the framebuffers
|
||||
// and the dynamic state viewport.
|
||||
window_size_dependent_setup(swapchain_images, viewport);
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
context.graphics_queue().queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
// Before we can draw, we have to *enter a render pass*. We specify which
|
||||
// attachments we are going to use for rendering here, which needs to match
|
||||
// what was previously specified when creating the pipeline.
|
||||
.begin_rendering(RenderingInfo {
|
||||
// As before, we specify one color attachment, but now we specify the image
|
||||
// view to use as well as how it should be used.
|
||||
color_attachments: vec![Some(RenderingAttachmentInfo {
|
||||
// `Clear` means that we ask the GPU to clear the content of this
|
||||
// attachment at the start of rendering.
|
||||
load_op: AttachmentLoadOp::Clear,
|
||||
// `Store` means that we ask the GPU to store the rendered output in
|
||||
// the attachment image. We could also ask it to discard the result.
|
||||
store_op: AttachmentStoreOp::Store,
|
||||
// The value to clear the attachment with. Here we clear it with a blue
|
||||
// color.
|
||||
//
|
||||
// Only attachments that have `AttachmentLoadOp::Clear` are provided
|
||||
// with clear values, any others should use `None` as the clear value.
|
||||
clear_value: Some([0.0, 0.0, 1.0, 1.0].into()),
|
||||
..RenderingAttachmentInfo::image_view(
|
||||
// We specify image view corresponding to the currently acquired
|
||||
// swapchain image, to use for this attachment.
|
||||
// attachment_image_views[image_index as usize].clone(),
|
||||
renderer.swapchain_image_view().clone(),
|
||||
)
|
||||
})],
|
||||
..Default::default()
|
||||
})
|
||||
.unwrap()
|
||||
// We are now inside the first subpass of the render pass.
|
||||
//
|
||||
// TODO: Document state setting and how it affects subsequent draw commands.
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
// We add a draw command.
|
||||
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder
|
||||
// We leave the render pass.
|
||||
.end_rendering()
|
||||
.unwrap();
|
||||
|
||||
// Finish recording the command buffer by calling `end`.
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
draw_gui(gui);
|
||||
|
||||
let before_future = previous_frame_end
|
||||
.then_execute(context.graphics_queue().clone(), command_buffer)
|
||||
.unwrap()
|
||||
.boxed();
|
||||
|
||||
let after_future = gui
|
||||
.draw_on_image(before_future, renderer.swapchain_image_view())
|
||||
.boxed();
|
||||
|
||||
// The color output is now expected to contain our triangle. But in order to
|
||||
// show it on the screen, we have to *present* the image by calling
|
||||
// `present` on the window renderer.
|
||||
//
|
||||
// This function does not actually present the image immediately. Instead it
|
||||
// submits a present command at the end of the queue. This means that it will
|
||||
// only be presented once the GPU has finished executing the command buffer
|
||||
// that draws the triangle.
|
||||
renderer.present(after_future, true);
|
||||
}
|
||||
|
||||
fn draw_gui(gui: &mut Gui) {
|
||||
let mut code = CODE.to_owned();
|
||||
gui.immediate_ui(|gui| {
|
||||
let ctx = gui.context();
|
||||
egui::egui::Window::new("Colors")
|
||||
.vscroll(true)
|
||||
.show(&ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.add(egui::egui::widgets::Label::new("Hi there!"));
|
||||
sized_text(ui, "Rich Text", 32.0);
|
||||
});
|
||||
ui.separator();
|
||||
ui.columns(2, |columns| {
|
||||
egui::egui::ScrollArea::vertical().id_source("source").show(
|
||||
&mut columns[0],
|
||||
|ui| {
|
||||
ui.add(
|
||||
egui::egui::TextEdit::multiline(&mut code)
|
||||
.font(egui::egui::TextStyle::Monospace),
|
||||
);
|
||||
},
|
||||
);
|
||||
egui::egui::ScrollArea::vertical()
|
||||
.id_source("rendered")
|
||||
.show(&mut columns[1], |ui| {
|
||||
ui.add(egui::egui::widgets::Label::new("Good day!"));
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn sized_text(ui: &mut egui::egui::Ui, text: impl Into<String>, size: f32) {
|
||||
ui.label(
|
||||
egui::egui::RichText::new(text)
|
||||
.size(size)
|
||||
.family(::egui::FontFamily::Monospace),
|
||||
);
|
||||
}
|
||||
|
||||
const CODE: &str = r"
|
||||
# Some markup
|
||||
```
|
||||
let mut gui = Gui::new(&event_loop, renderer.surface(), None, renderer.queue(), SampleCount::Sample1);
|
||||
```
|
||||
";
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
image_views: &[Arc<ImageView>],
|
||||
viewport: &mut Viewport,
|
||||
) -> Vec<Arc<ImageView>> {
|
||||
let extent = image_views[0].image().extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
image_views
|
||||
.iter()
|
||||
.map(|image_view| {
|
||||
let image = image_view.image().clone();
|
||||
ImageView::new_default(image).unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
190
src/modules/graphics/test_pipeline.rs
Normal file
190
src/modules/graphics/test_pipeline.rs
Normal file
|
@ -0,0 +1,190 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
device::Device,
|
||||
format::Format,
|
||||
memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter},
|
||||
pipeline::{
|
||||
graphics::{
|
||||
color_blend::{ColorBlendAttachmentState, ColorBlendState},
|
||||
input_assembly::InputAssemblyState,
|
||||
multisample::MultisampleState,
|
||||
rasterization::RasterizationState,
|
||||
subpass::PipelineRenderingCreateInfo,
|
||||
vertex_input::{Vertex, VertexDefinition},
|
||||
viewport::ViewportState,
|
||||
GraphicsPipelineCreateInfo,
|
||||
},
|
||||
layout::PipelineDescriptorSetLayoutCreateInfo,
|
||||
DynamicState, GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo,
|
||||
},
|
||||
};
|
||||
|
||||
pub fn test_pipeline(
|
||||
device: Arc<Device>,
|
||||
memory_allocator: Arc<dyn MemoryAllocator>,
|
||||
image_format: Format,
|
||||
) -> (Subbuffer<[MyVertex]>, Arc<GraphicsPipeline>) {
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
|
||||
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use:
|
||||
// the vertex shader and the fragment shader.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify which
|
||||
// one.
|
||||
let vs = vs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
|
||||
// Automatically generate a vertex input state from the vertex shader's input interface,
|
||||
// that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
|
||||
// Make a list of the shader stages that the pipeline will have.
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
|
||||
// We must now create a **pipeline layout** object, which describes the locations and types
|
||||
// of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
//
|
||||
// Multiple pipelines can share a common layout object, which is more efficient.
|
||||
// The shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present in
|
||||
// the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have
|
||||
// common resource locations, which allows them to share pipeline layouts.
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
// Since we only have one pipeline in this example, and thus one pipeline layout,
|
||||
// we automatically generate the creation info for it from the resources used in the
|
||||
// shaders. In a real application, you would specify this information manually so that
|
||||
// you can re-use one layout in multiple pipelines.
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// We describe the formats of attachment images where the colors, depth and/or stencil
|
||||
// information will be written. The pipeline will only be usable with this particular
|
||||
// configuration of the attachment images.
|
||||
let subpass = PipelineRenderingCreateInfo {
|
||||
// We specify a single color attachment that will be rendered to. When we begin
|
||||
// rendering, we will specify a swapchain image to be used as this attachment, so here
|
||||
// we set its format to be the same format as the swapchain.
|
||||
color_attachment_formats: vec![Some(image_format)],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Finally, create the pipeline.
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
// How vertex data is read from the vertex buffers into the vertex shader.
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// How vertices are arranged into primitive shapes.
|
||||
// The default primitive shape is a triangle.
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
// How primitives are transformed and clipped to fit the framebuffer.
|
||||
// We use a resizable viewport, set to draw over the entire window.
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
// How polygons are culled and converted into a raster of pixels.
|
||||
// The default value does not perform any culling.
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
// How multiple fragment shader samples are converted to a single pixel value.
|
||||
// The default value does not perform any multisampling.
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
// How pixel values are combined with the values already present in the framebuffer.
|
||||
// The default value overwrites the old value with the new one, without any
|
||||
// blending.
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.color_attachment_formats.len() as u32,
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
// Dynamic states allows us to specify parts of the pipeline settings when
|
||||
// recording the command buffer, before we perform drawing.
|
||||
// Here, we specify that the viewport should be dynamic.
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
(vertex_buffer, pipeline)
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
pub struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 position;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
4
src/modules/mod.rs
Normal file
4
src/modules/mod.rs
Normal file
|
@ -0,0 +1,4 @@
|
|||
pub mod config;
|
||||
pub mod graphics;
|
||||
pub mod window;
|
||||
// pub mod steel;
|
104
src/modules/steel/mod.rs
Normal file
104
src/modules/steel/mod.rs
Normal file
|
@ -0,0 +1,104 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use flax::{component, BoxedSystem, EntityBorrow, Query, QueryBorrow, Schedule, System, World};
|
||||
use steel::steel_vm::engine::Engine;
|
||||
use steel::steel_vm::register_fn::RegisterFn;
|
||||
use steel_derive::Steel;
|
||||
|
||||
use crate::core::module::Module;
|
||||
|
||||
component! {
|
||||
steel_script: String,
|
||||
steel_event_tx: flume::Sender<SteelEvent>,
|
||||
|
||||
resources,
|
||||
}
|
||||
|
||||
pub fn execute_script_system() -> BoxedSystem {
|
||||
let tx_query = Query::new(steel_event_tx()).entity(resources());
|
||||
let script_query = Query::new(steel_script());
|
||||
|
||||
System::builder()
|
||||
.with_query(tx_query)
|
||||
.with_query(script_query)
|
||||
.build(|mut tx_query: EntityBorrow<'_, flax::Component<flume::Sender<SteelEvent>>>, mut script_query: QueryBorrow<flax::Component<String>>| {
|
||||
if let Ok(tx) = tx_query.get() {
|
||||
for script in &mut script_query {
|
||||
println!("Got script and tx");
|
||||
tx.send(SteelEvent::Execute(script.into())).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
.boxed()
|
||||
}
|
||||
|
||||
#[derive(Debug, Steel)]
|
||||
enum SteelEvent {
|
||||
Execute(String),
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Steel, Clone)]
|
||||
pub struct SteelModule {
|
||||
engine: Engine,
|
||||
// schedule: Schedule,
|
||||
rx: flume::Receiver<SteelEvent>,
|
||||
}
|
||||
|
||||
impl SteelModule {
|
||||
pub fn new(
|
||||
schedule: &mut Schedule,
|
||||
world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
) -> Self {
|
||||
let mut engine = Engine::new();
|
||||
|
||||
let (tx, rx) = flume::unbounded::<SteelEvent>();
|
||||
|
||||
let schedule_r = Schedule::builder()
|
||||
.with_system(execute_script_system())
|
||||
.build();
|
||||
schedule.append(schedule_r);
|
||||
|
||||
world.set(resources(), steel_event_tx(), tx).unwrap();
|
||||
|
||||
// Some testing
|
||||
let entity = world.spawn();
|
||||
world.set(entity, steel_script(), r#"
|
||||
(require-builtin steel/time)
|
||||
(display "Hello ")
|
||||
(time/sleep-ms 5000)
|
||||
(display "World!")"#.into()).unwrap();
|
||||
|
||||
Self {
|
||||
engine,
|
||||
// schedule,
|
||||
rx,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Module for SteelModule {
|
||||
fn on_update(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
_frame_time: std::time::Duration,
|
||||
) -> anyhow::Result<()> {
|
||||
// self.schedule.execute_par(world).unwrap();
|
||||
|
||||
if let Ok(event) = self.rx.recv() {
|
||||
match event {
|
||||
SteelEvent::Execute(script) => {
|
||||
let handle = std::thread::spawn(|| {
|
||||
let mut engine = Engine::new();
|
||||
let val = engine.run(script).unwrap();
|
||||
println!("Steel val: {:?}", val);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
34
src/modules/window/mod.rs
Normal file
34
src/modules/window/mod.rs
Normal file
|
@ -0,0 +1,34 @@
|
|||
use flax::{Schedule, World};
|
||||
|
||||
use crate::core::module::Module;
|
||||
|
||||
pub struct WindowModule {
|
||||
}
|
||||
|
||||
impl WindowModule {
|
||||
pub fn new(
|
||||
schedule: &mut Schedule,
|
||||
_world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
) -> Self {
|
||||
let schedule_r = Schedule::builder()
|
||||
.build();
|
||||
schedule.append(schedule_r);
|
||||
Self {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Module for WindowModule {
|
||||
fn on_update(
|
||||
&mut self,
|
||||
_world: &mut World,
|
||||
_events: &mut crate::core::events::Events,
|
||||
_frame_time: std::time::Duration,
|
||||
) -> anyhow::Result<()> {
|
||||
// println!("WindowModule on_update");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
use vulkano::device::DeviceFeatures;
|
||||
use vulkano_util::context::{VulkanoConfig, VulkanoContext};
|
||||
|
||||
pub fn make_render_config() -> VulkanoConfig {
|
||||
let device_features: DeviceFeatures = DeviceFeatures {
|
||||
dynamic_rendering: true,
|
||||
..DeviceFeatures::empty()
|
||||
};
|
||||
|
||||
VulkanoConfig {
|
||||
device_features,
|
||||
print_device_name: true,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn make_render_context() -> VulkanoContext {
|
||||
VulkanoContext::new(make_render_config())
|
||||
}
|
Loading…
Reference in a new issue