Add config reload system
This commit is contained in:
		
						commit
						3e76d7c248
					
				
					 21 changed files with 4065 additions and 0 deletions
				
			
		
							
								
								
									
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								.envrc
									
										
									
									
									
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								.envrc
									
										
									
									
									
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					use flake
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								.gitignore
									
										
									
									
										vendored
									
									
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								.gitignore
									
										
									
									
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					/target
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								Cargo.lock
									
										
									
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								Cargo.lock
									
										
									
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										23
									
								
								Cargo.toml
									
										
									
									
									
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								Cargo.toml
									
										
									
									
									
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					[package]
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					name = "khors"
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					version = "0.1.0"
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					edition = "2021"
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					# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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					[dependencies]
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					anyhow = "1.0.80"
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					shrev = "1.1.3"
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					winit = { version = "0.29.15",features = ["rwh_05"] }
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					vulkano = { git = "https://github.com/vulkano-rs/vulkano.git", branch = "master" }
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					vulkano-shaders = { git = "https://github.com/vulkano-rs/vulkano.git", branch = "master" }
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					vulkano-util = { git = "https://github.com/vulkano-rs/vulkano.git", branch = "master" }
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					flax = { version = "0.6.2", features = ["derive", "serde", "tokio", "tracing"] }
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					flume = "0.11.0"
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					parking_lot = "0.12.1"
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					downcast-rs = "1.2.0"
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					serde = { version = "1.0.197", features = ["derive"] }
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					serde-lexpr = "0.1.3"
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					tokio = { version = "1.36.0", features = ["full"] }
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					notify = "6.1.1"
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					notify-debouncer-mini = "0.4.1"
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										1
									
								
								engine_config.scm
									
										
									
									
									
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								engine_config.scm
									
										
									
									
									
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					((asset_path . "/assets"))
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										93
									
								
								flake.lock
									
										
									
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								flake.lock
									
										
									
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					{
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					  "nodes": {
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					    "flake-utils": {
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					      "inputs": {
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					        "systems": "systems"
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					      },
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					      "locked": {
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					        "lastModified": 1710146030,
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					        "narHash": "sha256-SZ5L6eA7HJ/nmkzGG7/ISclqe6oZdOZTNoesiInkXPQ=",
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					        "owner": "numtide",
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					        "repo": "flake-utils",
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					        "rev": "b1d9ab70662946ef0850d488da1c9019f3a9752a",
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					        "type": "github"
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					      },
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					      "original": {
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					        "owner": "numtide",
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					        "repo": "flake-utils",
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					        "type": "github"
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					      }
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					    },
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					    "naersk": {
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					      "inputs": {
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					        "nixpkgs": "nixpkgs"
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					      },
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					      "locked": {
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					        "lastModified": 1698420672,
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					        "narHash": "sha256-/TdeHMPRjjdJub7p7+w55vyABrsJlt5QkznPYy55vKA=",
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					        "owner": "nix-community",
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					        "repo": "naersk",
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					        "rev": "aeb58d5e8faead8980a807c840232697982d47b9",
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					        "type": "github"
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					      },
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					      "original": {
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					        "owner": "nix-community",
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					        "repo": "naersk",
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					        "type": "github"
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					      }
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					    },
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					    "nixpkgs": {
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					      "locked": {
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					        "lastModified": 1710272261,
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					        "narHash": "sha256-g0bDwXFmTE7uGDOs9HcJsfLFhH7fOsASbAuOzDC+fhQ=",
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					        "path": "/nix/store/k5l01g2zwhysjyl5zjvg5zxnj0lyxpp1-source",
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					        "rev": "0ad13a6833440b8e238947e47bea7f11071dc2b2",
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					        "type": "path"
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					      },
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					      "original": {
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					        "id": "nixpkgs",
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					        "type": "indirect"
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					      }
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					    },
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					    "nixpkgs_2": {
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					      "locked": {
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					        "lastModified": 1710637405,
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					        "narHash": "sha256-w/woLwnFyhOeJWPjSWFtMNI2/RZTaAtHySIfm43Chos=",
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					        "owner": "NixOS",
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					        "repo": "nixpkgs",
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					        "rev": "299d4668ba61600311553920d9fd9c102145b2cb",
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					        "type": "github"
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					      },
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					      "original": {
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					        "owner": "NixOS",
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					        "ref": "nixpkgs-unstable",
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					        "repo": "nixpkgs",
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					        "type": "github"
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					      }
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					    },
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					    "root": {
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					      "inputs": {
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					        "flake-utils": "flake-utils",
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					        "naersk": "naersk",
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					        "nixpkgs": "nixpkgs_2"
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					      }
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					    },
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					    "systems": {
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					      "locked": {
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					        "lastModified": 1681028828,
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					        "narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
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					        "owner": "nix-systems",
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					        "repo": "default",
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					        "rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
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					        "type": "github"
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					      },
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					      "original": {
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					        "owner": "nix-systems",
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					        "repo": "default",
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					        "type": "github"
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					      }
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					    }
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					  },
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					  "root": "root",
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					  "version": 7
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					}
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										73
									
								
								flake.nix
									
										
									
									
									
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								flake.nix
									
										
									
									
									
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					{
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					  inputs = {
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					    flake-utils.url = "github:numtide/flake-utils";
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					    naersk.url = "github:nix-community/naersk";
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					    nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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					  };
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					  outputs = { self, flake-utils, naersk, nixpkgs }:
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					    flake-utils.lib.eachDefaultSystem (system:
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					      let
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					        pkgs = (import nixpkgs) { inherit system; };
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					        naersk' = pkgs.callPackage naersk { };
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					        libPath = with pkgs;
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					          lib.makeLibraryPath [
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					            libGL
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					            libxkbcommon
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					            wayland
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					            glibc
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					            vulkan-loader
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					            xorg.libX11
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					            xorg.libXcursor
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					            xorg.libXi
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					            xorg.libXrandr
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					            alsa-lib
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					            vulkan-tools
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					          ];
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					      in rec {
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					        # For `nix build` & `nix run`:
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					        packages.default = naersk'.buildPackage {
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					          src = ./.;
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					          pname = "khors";
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					          nativeBuildInputs = with pkgs; [
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					            makeWrapper
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					            pkg-config
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					            openssl
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					            xorg.libxcb
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					          ];
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					          GIT_HASH = "000000000000000000000000000000";
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					          postInstall = ''
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					            wrapProgram "$out/bin/${packages.default.pname}" --prefix LD_LIBRARY_PATH : "${libPath}"
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					          '';
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					        };
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					        # For `nix develop`:
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					        devShells.default = pkgs.mkShell {
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					          nativeBuildInputs = with pkgs; [
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					            rustc
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					            cargo
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					            cargo-watch
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					            clippy
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					            rustfmt
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					            rust-analyzer
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					            cmake
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					            vulkan-tools
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					            python3
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					            vulkan-tools-lunarg
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					            pkg-config
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					            openssl
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					            xorg.libxcb
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					            alsa-lib
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					          ];
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					          LD_LIBRARY_PATH = libPath;
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					          env = {
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					            VK_LAYER_PATH = "${pkgs.vulkan-validation-layers}/share/vulkan/explicit_layer.d";
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					            RUST_BACKTRACE = 1;
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					            RUST_LOG = "debug";
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					          };
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					        };
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					      });
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					}
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										146
									
								
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					#![warn(dead_code)]
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					use flax::{Schedule, World};
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					use anyhow::Result;
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					use crate::{
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					    core::events::Events,
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					    module::{Module, ModulesStack},
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					};
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					#[allow(dead_code)]
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					pub struct App {
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					    name: String,
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					    modules: ModulesStack,
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					    world: World,
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					    schedule: Schedule,
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					    events: Events,
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					    rx: flume::Receiver<AppEvent>,
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					    running: bool,
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					    event_cleanup_time: std::time::Duration,
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					}
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					impl App {
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					    pub fn new() -> Self {
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					        let mut events = Events::new();
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					        let (tx, rx) = flume::unbounded();
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					        events.subscribe_custom(tx);
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					        Self {
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					            name: "ZTest".into(),
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					            modules: ModulesStack::new(),
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					            world: World::new(),
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					            schedule: Schedule::default(),
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					            events,
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					            rx,
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					            running: false,
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					            event_cleanup_time: std::time::Duration::from_secs(60),
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					        }
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					    }
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					    pub fn run(&mut self) -> Result<()> {
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					        self.running = true;
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					        // self.schedule.execute_par(&mut self.world).unwrap();
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					        let world = &mut self.world;
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					        let events = &mut self.events;
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					        let frame_time = std::time::Duration::from_millis(16);
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					        for module in self.modules.iter_mut() {
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					            module.on_update(world, events, frame_time)?;
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					        }
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					        self.handle_events();
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					        Ok(())
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					    }
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					    pub fn handle_events(&mut self) {
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					        for event in self.rx.try_iter() {
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					            match event {
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					                AppEvent::Exit => self.running = false,
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					            }
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					        }
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					    }
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					    pub fn set_schedule(&mut self, schedule: Schedule) {
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					        self.schedule = schedule;
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			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn world(&self) -> &World {
 | 
				
			||||||
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					        &self.world
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			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn world_mut(&mut self) -> &mut World {
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			||||||
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					        &mut self.world
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			||||||
 | 
					    }
 | 
				
			||||||
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 | 
				
			||||||
 | 
					    pub fn events(&self) -> &Events {
 | 
				
			||||||
 | 
					        &self.events
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn events_mut(&mut self) -> &mut Events {
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			||||||
 | 
					        &mut self.events
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Pushes a layer from the provided init closure to to the top of the layer stack. The provided
 | 
				
			||||||
 | 
					    /// closure to construct the layer takes in the world and events.
 | 
				
			||||||
 | 
					    pub fn push_module<F, T>(&mut self, func: F)
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        F: FnOnce(&mut World, &mut Events) -> T,
 | 
				
			||||||
 | 
					        T: 'static + Module,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        let module = func(&mut self.world, &mut self.events);
 | 
				
			||||||
 | 
					        self.modules.push(module);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Pushes a module from the provided init closure to to the top of the module stack. The provided
 | 
				
			||||||
 | 
					    /// closure to construct the module takes in the world and events, and may return an error which
 | 
				
			||||||
 | 
					    /// is propagated to the callee.
 | 
				
			||||||
 | 
					    pub fn try_push_module<F, T, E>(&mut self, func: F) -> Result<(), E>
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
 | 
				
			||||||
 | 
					        T: 'static + Module,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        let module = func(&mut self.world, &mut self.events)?;
 | 
				
			||||||
 | 
					        self.modules.push(module);
 | 
				
			||||||
 | 
					        Ok(())
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Inserts a module from the provided init closure to to the top of the module stack. The provided
 | 
				
			||||||
 | 
					    /// closure to construct the module takes in the world and events.
 | 
				
			||||||
 | 
					    pub fn insert_module<F, T>(&mut self, index: usize, func: F)
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        F: FnOnce(&mut World, &mut Events) -> T,
 | 
				
			||||||
 | 
					        T: 'static + Module,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        let module = func(&mut self.world, &mut self.events);
 | 
				
			||||||
 | 
					        self.modules.insert(index, module);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Pushes a module from the provided init closure to to the top of the module stack. The provided
 | 
				
			||||||
 | 
					    /// closure to construct the module takes in the world and events, and may return an error which
 | 
				
			||||||
 | 
					    /// is propagated to the callee.
 | 
				
			||||||
 | 
					    pub fn try_insert_module<F, T, E>(&mut self, index: usize, func: F) -> Result<(), E>
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        F: FnOnce(&mut World, &mut Events) -> Result<T, E>,
 | 
				
			||||||
 | 
					        T: 'static + Module,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        let module = func(&mut self.world, &mut self.events)?;
 | 
				
			||||||
 | 
					        self.modules.insert(index, module);
 | 
				
			||||||
 | 
					        Ok(())
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Debug, Clone, Copy, PartialEq)]
 | 
				
			||||||
 | 
					#[allow(dead_code)]
 | 
				
			||||||
 | 
					pub enum AppEvent {
 | 
				
			||||||
 | 
					    Exit,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Default for App {
 | 
				
			||||||
 | 
					    fn default() -> Self {
 | 
				
			||||||
 | 
					        Self::new()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										42
									
								
								src/comp.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								src/comp.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,42 @@
 | 
				
			||||||
 | 
					use flax::{component, BoxedSystem, EntityBorrow, Query, System};
 | 
				
			||||||
 | 
					use winit::window::Window;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					component! {
 | 
				
			||||||
 | 
					    pub window_width: f32,
 | 
				
			||||||
 | 
					    pub window: Window,
 | 
				
			||||||
 | 
					    pub counter: i32,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub resources,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn update_distance_system() -> BoxedSystem {
 | 
				
			||||||
 | 
					    System::builder()
 | 
				
			||||||
 | 
					        .with_name("update_distance")
 | 
				
			||||||
 | 
					        .with_query(
 | 
				
			||||||
 | 
					            Query::new((window_width().as_mut(), window(), counter().as_mut())).entity(resources()),
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					        .build(|mut query: EntityBorrow<_>| {
 | 
				
			||||||
 | 
					            if let Ok((window_width, _window, counter)) = query.get() {
 | 
				
			||||||
 | 
					                // println!("Win width: {window_width}");
 | 
				
			||||||
 | 
					                *(window_width as &mut f32) = *(counter as &mut i32) as f32;
 | 
				
			||||||
 | 
					                *(counter as &mut i32) += 1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .boxed()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn log_window_system() -> BoxedSystem {
 | 
				
			||||||
 | 
					    let query = Query::new((window_width(), window())).entity(resources());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    System::builder()
 | 
				
			||||||
 | 
					        .with_query(query)
 | 
				
			||||||
 | 
					        .build(|mut q: EntityBorrow<_>| {
 | 
				
			||||||
 | 
					            if let Ok((width, wind)) = q.get() {
 | 
				
			||||||
 | 
					                println!("window id: {:?}", (wind as &Window).id());
 | 
				
			||||||
 | 
					                println!("Config changed width: {width}");
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                println!("No config change");
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .boxed()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										10
									
								
								src/components/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								src/components/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,10 @@
 | 
				
			||||||
 | 
					use std::sync::Arc;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use specs::{Component, VecStorage};
 | 
				
			||||||
 | 
					use winit::window::Window;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Component, Debug)]
 | 
				
			||||||
 | 
					#[storage(VecStorage)]
 | 
				
			||||||
 | 
					pub struct EntityWindow {
 | 
				
			||||||
 | 
					    pub window: Arc<Window>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										9
									
								
								src/config/components.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								src/config/components.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,9 @@
 | 
				
			||||||
 | 
					use flax::component;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use super::Config;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					component! {
 | 
				
			||||||
 | 
					    pub config: Config,
 | 
				
			||||||
 | 
					    pub notify_file_event: notify::Event,
 | 
				
			||||||
 | 
					    pub resources,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										68
									
								
								src/config/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								src/config/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,68 @@
 | 
				
			||||||
 | 
					use flax::{Schedule, World};
 | 
				
			||||||
 | 
					use notify::{Config as NotifyConfig, INotifyWatcher, RecommendedWatcher, RecursiveMode, Watcher};
 | 
				
			||||||
 | 
					use serde::{Deserialize, Serialize};
 | 
				
			||||||
 | 
					use std::env::current_dir;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use crate::module::Module;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use self::{components::{notify_file_event, resources}, systems::{read_config_system, read_notify_events_system}};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub mod components;
 | 
				
			||||||
 | 
					pub mod systems;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Serialize, Deserialize, Debug, PartialEq, Eq)]
 | 
				
			||||||
 | 
					pub struct Config {
 | 
				
			||||||
 | 
					    pub asset_path: String,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[allow(dead_code)]
 | 
				
			||||||
 | 
					pub struct ConfigModule {
 | 
				
			||||||
 | 
					    schedule: Schedule,
 | 
				
			||||||
 | 
					    watcher: INotifyWatcher,
 | 
				
			||||||
 | 
					    watcher_rx: std::sync::mpsc::Receiver<Result<notify::Event, notify::Error>>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl ConfigModule {
 | 
				
			||||||
 | 
					    pub fn new(_world: &mut World, _events: &mut crate::core::events::Events) -> Self {
 | 
				
			||||||
 | 
					        let (tx, rx) = std::sync::mpsc::channel();
 | 
				
			||||||
 | 
					        let mut watcher = RecommendedWatcher::new(tx, NotifyConfig::default().with_poll_interval(std::time::Duration::from_secs(2))).unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        watcher
 | 
				
			||||||
 | 
					            .watch(¤t_dir().unwrap(), RecursiveMode::NonRecursive)
 | 
				
			||||||
 | 
					            .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let schedule = Schedule::builder()
 | 
				
			||||||
 | 
					            .with_system(read_config_system())
 | 
				
			||||||
 | 
					            .with_system(read_notify_events_system())
 | 
				
			||||||
 | 
					            .build();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            schedule,
 | 
				
			||||||
 | 
					            watcher,
 | 
				
			||||||
 | 
					            watcher_rx: rx,
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Module for ConfigModule {
 | 
				
			||||||
 | 
					    fn on_update(
 | 
				
			||||||
 | 
					        &mut self,
 | 
				
			||||||
 | 
					        world: &mut World,
 | 
				
			||||||
 | 
					        _events: &mut crate::core::events::Events,
 | 
				
			||||||
 | 
					        _frame_time: std::time::Duration,
 | 
				
			||||||
 | 
					    ) -> anyhow::Result<()> {
 | 
				
			||||||
 | 
					        self.schedule.execute_par(world).unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if let Ok(event) = self.watcher_rx.recv() {
 | 
				
			||||||
 | 
					            match event {
 | 
				
			||||||
 | 
					                Ok(e) => {
 | 
				
			||||||
 | 
					                    world.set(resources(), notify_file_event(), e.clone()).unwrap();
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                Err(e) => println!("Watcher error. {}", e),
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Ok(())
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										51
									
								
								src/config/systems.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								src/config/systems.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,51 @@
 | 
				
			||||||
 | 
					use std::{fs, path::Path};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use flax::{BoxedSystem, CommandBuffer, EntityBorrow, Query, System};
 | 
				
			||||||
 | 
					use serde_lexpr::from_str;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use super::{components::{config, notify_file_event, resources}, Config};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn read_config_system() -> BoxedSystem {
 | 
				
			||||||
 | 
					    let query = Query::new(notify_file_event()).entity(resources());
 | 
				
			||||||
 | 
					    System::builder()
 | 
				
			||||||
 | 
					        .with_name("read_config")
 | 
				
			||||||
 | 
					        .with_cmd_mut()
 | 
				
			||||||
 | 
					        .with_query(query)
 | 
				
			||||||
 | 
					        .build(|cmd: &mut CommandBuffer, mut q: EntityBorrow<_>| {
 | 
				
			||||||
 | 
					            if let Ok(n_event) = q.get() {
 | 
				
			||||||
 | 
					                if (n_event as ¬ify::Event).kind.is_modify() {
 | 
				
			||||||
 | 
					                    println!("file modified: {:?}", (n_event as ¬ify::Event).paths);
 | 
				
			||||||
 | 
					                    cmd.set(resources(), config(), read_engine_config());
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .boxed()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn read_engine_config() -> Config {
 | 
				
			||||||
 | 
					    let config_path = Path::new("engine_config.scm");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    let config_file = fs::read_to_string(config_path).unwrap();
 | 
				
			||||||
 | 
					    let config: Config = from_str::<Config>(&config_file).expect("Failed to parse config file");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    config
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn read_notify_events_system() -> BoxedSystem {
 | 
				
			||||||
 | 
					    let query = Query::new(config().as_mut()).entity(resources());
 | 
				
			||||||
 | 
					    System::builder()
 | 
				
			||||||
 | 
					        .with_name("first_read_config")
 | 
				
			||||||
 | 
					        .with_cmd_mut()
 | 
				
			||||||
 | 
					        .with_query(query)
 | 
				
			||||||
 | 
					        .build(|cmd: &mut CommandBuffer, mut q: EntityBorrow<_>| {
 | 
				
			||||||
 | 
					            if let Ok(_config) = q.get() {
 | 
				
			||||||
 | 
					                return;
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                println!("read_notify_events_system: config read");
 | 
				
			||||||
 | 
					                cmd.set(resources(), config(), read_engine_config());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            std::thread::sleep(std::time::Duration::from_secs(3));
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .boxed()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										183
									
								
								src/core/events/dispatcher.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										183
									
								
								src/core/events/dispatcher.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,183 @@
 | 
				
			||||||
 | 
					use std::sync::mpsc;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use downcast_rs::{impl_downcast, Downcast};
 | 
				
			||||||
 | 
					use parking_lot::Mutex;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use super::Event;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub trait AnyEventDispatcher: 'static + Send + Sync + Downcast {
 | 
				
			||||||
 | 
					    fn cleanup(&mut self);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl_downcast!(AnyEventDispatcher);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub trait AnyEventSender: 'static + Send + Sync + Downcast {}
 | 
				
			||||||
 | 
					impl_downcast!(AnyEventSender);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Handles event dispatching for a single type of event
 | 
				
			||||||
 | 
					pub struct EventDispatcher<T: Event> {
 | 
				
			||||||
 | 
					    subscribers: Vec<Subscriber<T>>,
 | 
				
			||||||
 | 
					    pub blocked: bool,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T> Default for EventDispatcher<T>
 | 
				
			||||||
 | 
					where
 | 
				
			||||||
 | 
					    T: Event + Clone,
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    fn default() -> Self {
 | 
				
			||||||
 | 
					        EventDispatcher::new()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T> EventDispatcher<T>
 | 
				
			||||||
 | 
					where
 | 
				
			||||||
 | 
					    T: Event + Clone,
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    pub fn new() -> Self {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            subscribers: Vec::new(),
 | 
				
			||||||
 | 
					            blocked: false,
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Sends an event to all subscribed subscriber. Event is cloned for each registered subscriber. Requires mutable access to cleanup no longer active subscribers.
 | 
				
			||||||
 | 
					    pub fn send(&self, event: T) {
 | 
				
			||||||
 | 
					        if self.blocked {
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for subscriber in &self.subscribers {
 | 
				
			||||||
 | 
					            if (subscriber.filter)(&event) {
 | 
				
			||||||
 | 
					                subscriber.send(event.clone());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Subscribes to events using sender to send events. The subscriber is automatically cleaned
 | 
				
			||||||
 | 
					    /// up when the receiving end is dropped.
 | 
				
			||||||
 | 
					    pub fn subscribe<S>(&mut self, sender: S, filter: fn(&T) -> bool)
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        S: 'static + EventSender<T> + Send,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        self.subscribers.push(Subscriber::new(sender, filter));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> AnyEventDispatcher for EventDispatcher<T> {
 | 
				
			||||||
 | 
					    fn cleanup(&mut self) {
 | 
				
			||||||
 | 
					        self.subscribers.retain(|val| !val.sender.is_disconnected())
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct Subscriber<T> {
 | 
				
			||||||
 | 
					    sender: Box<dyn EventSender<T> + Send>,
 | 
				
			||||||
 | 
					    filter: fn(&T) -> bool,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> Subscriber<T> {
 | 
				
			||||||
 | 
					    pub fn new<S>(sender: S, filter: fn(&T) -> bool) -> Self
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        S: 'static + EventSender<T> + Send,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            sender: Box::new(sender),
 | 
				
			||||||
 | 
					            filter,
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    pub fn send(&self, event: T) {
 | 
				
			||||||
 | 
					        self.sender.send(event)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Describes a type which can send events. Implemented for mpsc::channel and crossbeam channel.
 | 
				
			||||||
 | 
					pub trait EventSender<T>: 'static + Send + Sync {
 | 
				
			||||||
 | 
					    /// Send an event
 | 
				
			||||||
 | 
					    fn send(&self, event: T);
 | 
				
			||||||
 | 
					    /// Returns true if the sender has been disconnected
 | 
				
			||||||
 | 
					    fn is_disconnected(&self) -> bool;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Wrapper for thread safe sender
 | 
				
			||||||
 | 
					pub struct MpscSender<T> {
 | 
				
			||||||
 | 
					    inner: Mutex<(bool, mpsc::Sender<T>)>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T> From<mpsc::Sender<T>> for MpscSender<T> {
 | 
				
			||||||
 | 
					    fn from(val: mpsc::Sender<T>) -> Self {
 | 
				
			||||||
 | 
					        Self::new(val)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T> MpscSender<T> {
 | 
				
			||||||
 | 
					    pub fn new(inner: mpsc::Sender<T>) -> Self {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            inner: Mutex::new((false, inner)),
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> EventSender<T> for MpscSender<T> {
 | 
				
			||||||
 | 
					    fn send(&self, event: T) {
 | 
				
			||||||
 | 
					        let mut inner = self.inner.lock();
 | 
				
			||||||
 | 
					        match inner.1.send(event) {
 | 
				
			||||||
 | 
					            Ok(_) => {}
 | 
				
			||||||
 | 
					            Err(_) => inner.0 = true,
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn is_disconnected(&self) -> bool {
 | 
				
			||||||
 | 
					        // TODO
 | 
				
			||||||
 | 
					        self.inner.lock().0
 | 
				
			||||||
 | 
					        // self.inner.is_disconnected()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[cfg(feature = "crossbeam-channel")]
 | 
				
			||||||
 | 
					impl<T: Event> EventSender<T> for crossbeam_channel::Sender<T> {
 | 
				
			||||||
 | 
					    fn send(&self, event: T) -> bool {
 | 
				
			||||||
 | 
					        let _ = self.send(event);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn is_disconnected(&self) -> bool {
 | 
				
			||||||
 | 
					        self.is_disconnected
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> EventSender<T> for flume::Sender<T> {
 | 
				
			||||||
 | 
					    fn send(&self, event: T) {
 | 
				
			||||||
 | 
					        let _ = self.send(event);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn is_disconnected(&self) -> bool {
 | 
				
			||||||
 | 
					        self.is_disconnected()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn new_event_dispatcher<T: Event + Clone>() -> Box<dyn AnyEventDispatcher> {
 | 
				
			||||||
 | 
					    let dispatcher: EventDispatcher<T> = EventDispatcher::new();
 | 
				
			||||||
 | 
					    Box::new(dispatcher)
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub struct ConcreteSender<T> {
 | 
				
			||||||
 | 
					    inner: Box<dyn EventSender<T>>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T> ConcreteSender<T> {
 | 
				
			||||||
 | 
					    pub fn new<S: EventSender<T>>(sender: S) -> Self {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            inner: Box::new(sender),
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> EventSender<T> for ConcreteSender<T> {
 | 
				
			||||||
 | 
					    fn send(&self, event: T) {
 | 
				
			||||||
 | 
					        self.inner.send(event)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn is_disconnected(&self) -> bool {
 | 
				
			||||||
 | 
					        self.inner.is_disconnected()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<T: Event> AnyEventSender for ConcreteSender<T> {}
 | 
				
			||||||
							
								
								
									
										208
									
								
								src/core/events/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										208
									
								
								src/core/events/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,208 @@
 | 
				
			||||||
 | 
					mod dispatcher;
 | 
				
			||||||
 | 
					pub use dispatcher::EventSender;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use std::{
 | 
				
			||||||
 | 
					    any::{type_name, TypeId},
 | 
				
			||||||
 | 
					    collections::HashMap,
 | 
				
			||||||
 | 
					    error::Error,
 | 
				
			||||||
 | 
					    fmt::Display,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use self::dispatcher::{
 | 
				
			||||||
 | 
					    new_event_dispatcher, AnyEventDispatcher, AnyEventSender, ConcreteSender, EventDispatcher,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Default, Debug, Clone, PartialEq, Eq)]
 | 
				
			||||||
 | 
					pub struct AlreadyIntercepted {
 | 
				
			||||||
 | 
					    ty: &'static str,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Display for AlreadyIntercepted {
 | 
				
			||||||
 | 
					    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
				
			||||||
 | 
					        write!(
 | 
				
			||||||
 | 
					            f,
 | 
				
			||||||
 | 
					            "Events of type {:?} have already been intercepted",
 | 
				
			||||||
 | 
					            self.ty
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Error for AlreadyIntercepted {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Manages event broadcasting for different types of events.
 | 
				
			||||||
 | 
					/// Sending an event will send a clone of the event to all subscribed listeners.
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// The event listeners can be anything implementing `EventSender`. Implemented by `std::sync::mpsc::Sender`,
 | 
				
			||||||
 | 
					/// `flume::Sender`, `crossbeam_channel::Sender`.
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// # Example
 | 
				
			||||||
 | 
					/// ```
 | 
				
			||||||
 | 
					/// use ivy_base::Events;
 | 
				
			||||||
 | 
					/// use std::sync::mpsc;
 | 
				
			||||||
 | 
					/// let mut events = Events::new();
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// let (tx1, rx1) = mpsc::channel::<&'static str>();
 | 
				
			||||||
 | 
					/// events.subscribe(tx1);
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// let (tx2, rx2) = mpsc::channel::<&'static str>();
 | 
				
			||||||
 | 
					/// events.subscribe(tx2);
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// events.send("Hello");
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// if let Ok(e) = rx1.try_recv() {
 | 
				
			||||||
 | 
					///     println!("1 Received: {}", e);
 | 
				
			||||||
 | 
					/// }
 | 
				
			||||||
 | 
					///
 | 
				
			||||||
 | 
					/// if let Ok(e) = rx2.try_recv() {
 | 
				
			||||||
 | 
					///     println!("2 Received: {}", e);
 | 
				
			||||||
 | 
					/// }
 | 
				
			||||||
 | 
					/// ```
 | 
				
			||||||
 | 
					pub struct Events {
 | 
				
			||||||
 | 
					    dispatchers: HashMap<TypeId, Box<dyn AnyEventDispatcher>>,
 | 
				
			||||||
 | 
					    // A single receiver to intercept events
 | 
				
			||||||
 | 
					    intercepts: HashMap<TypeId, Box<dyn AnyEventSender>>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Events {
 | 
				
			||||||
 | 
					    pub fn new() -> Events {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            dispatchers: HashMap::new(),
 | 
				
			||||||
 | 
					            intercepts: HashMap::new(),
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Returns the internal dispatcher for the specified event type.
 | 
				
			||||||
 | 
					    pub fn dispatcher<T: Event>(&self) -> Option<&EventDispatcher<T>> {
 | 
				
			||||||
 | 
					        self.dispatchers.get(&TypeId::of::<T>()).map(|val| {
 | 
				
			||||||
 | 
					            val.downcast_ref::<EventDispatcher<T>>()
 | 
				
			||||||
 | 
					                .expect("Failed to downcast")
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Returns the internal dispatcher for the specified event type.
 | 
				
			||||||
 | 
					    pub fn dispatcher_mut<T: Event + Clone>(&mut self) -> &mut EventDispatcher<T> {
 | 
				
			||||||
 | 
					        self.dispatchers
 | 
				
			||||||
 | 
					            .entry(TypeId::of::<T>())
 | 
				
			||||||
 | 
					            .or_insert_with(new_event_dispatcher::<T>)
 | 
				
			||||||
 | 
					            .downcast_mut::<EventDispatcher<T>>()
 | 
				
			||||||
 | 
					            .expect("Failed to downcast")
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Sends an event of type `T` to all subscribed listeners.
 | 
				
			||||||
 | 
					    /// If no dispatcher exists for event `T`, a new one will be created.
 | 
				
			||||||
 | 
					    pub fn send<T: Event + Clone>(&self, event: T) {
 | 
				
			||||||
 | 
					        if let Some(intercept) = self.intercepts.get(&TypeId::of::<T>()) {
 | 
				
			||||||
 | 
					            intercept
 | 
				
			||||||
 | 
					                .downcast_ref::<ConcreteSender<T>>()
 | 
				
			||||||
 | 
					                .unwrap()
 | 
				
			||||||
 | 
					                .send(event);
 | 
				
			||||||
 | 
					        } else if let Some(dispatcher) = self.dispatcher() {
 | 
				
			||||||
 | 
					            dispatcher.send(event)
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Send an event after intercept, this function avoids intercepts.
 | 
				
			||||||
 | 
					    /// It can also be useful if the message is not supposed to be intercepted
 | 
				
			||||||
 | 
					    pub fn intercepted_send<T: Event + Clone>(&self, event: T) {
 | 
				
			||||||
 | 
					        if let Some(dispatcher) = self.dispatcher() {
 | 
				
			||||||
 | 
					            dispatcher.send(event)
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Intercept an event before it is broadcasted. Use
 | 
				
			||||||
 | 
					    /// `Events::intercepted_send` to send.
 | 
				
			||||||
 | 
					    pub fn intercept<T: Event, S: EventSender<T>>(
 | 
				
			||||||
 | 
					        &mut self,
 | 
				
			||||||
 | 
					        sender: S,
 | 
				
			||||||
 | 
					    ) -> Result<(), AlreadyIntercepted> {
 | 
				
			||||||
 | 
					        match self.intercepts.entry(TypeId::of::<T>()) {
 | 
				
			||||||
 | 
					            std::collections::hash_map::Entry::Occupied(_) => Err(AlreadyIntercepted {
 | 
				
			||||||
 | 
					                ty: type_name::<T>(),
 | 
				
			||||||
 | 
					            }),
 | 
				
			||||||
 | 
					            std::collections::hash_map::Entry::Vacant(entry) => {
 | 
				
			||||||
 | 
					                entry.insert(Box::new(ConcreteSender::new(sender)));
 | 
				
			||||||
 | 
					                Ok(())
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Shorthand to subscribe using a flume channel.
 | 
				
			||||||
 | 
					    pub fn subscribe<T: Event + Clone>(&mut self) -> flume::Receiver<T> {
 | 
				
			||||||
 | 
					        let (tx, rx) = flume::unbounded();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.dispatcher_mut().subscribe(tx, |_| true);
 | 
				
			||||||
 | 
					        dbg!(self.dispatchers.len());
 | 
				
			||||||
 | 
					        rx
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    /// Subscribes to an event of type T by sending events to the provided
 | 
				
			||||||
 | 
					    /// channel
 | 
				
			||||||
 | 
					    pub fn subscribe_custom<S, T: Event>(&mut self, sender: S)
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        S: 'static + EventSender<T> + Send,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        self.dispatcher_mut().subscribe(sender, |_| true)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Subscribes to an event of type T by sending events to teh provided
 | 
				
			||||||
 | 
					    /// channel
 | 
				
			||||||
 | 
					    pub fn subscribe_filter<S, T: Event + Clone>(&mut self, sender: S, filter: fn(&T) -> bool)
 | 
				
			||||||
 | 
					    where
 | 
				
			||||||
 | 
					        S: EventSender<T>,
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        self.dispatcher_mut().subscribe(sender, filter)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Blocks all events of a certain type. All events sent will be silently
 | 
				
			||||||
 | 
					    /// ignored.
 | 
				
			||||||
 | 
					    pub fn block<T: Event + Clone>(&mut self, block: bool) {
 | 
				
			||||||
 | 
					        self.dispatcher_mut::<T>().blocked = block
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Return true if events of type T are blocked
 | 
				
			||||||
 | 
					    pub fn is_blocked<T: Event + Clone>(&mut self) -> bool {
 | 
				
			||||||
 | 
					        self.dispatcher_mut::<T>().blocked
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Remove disconnected subscribers
 | 
				
			||||||
 | 
					    pub fn cleanup(&mut self) {
 | 
				
			||||||
 | 
					        for (_, dispatcher) in self.dispatchers.iter_mut() {
 | 
				
			||||||
 | 
					            dispatcher.cleanup()
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Default for Events {
 | 
				
			||||||
 | 
					    fn default() -> Self {
 | 
				
			||||||
 | 
					        Self::new()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Blanket type for events.
 | 
				
			||||||
 | 
					pub trait Event: Send + Sync + 'static + Clone {}
 | 
				
			||||||
 | 
					impl<T: Send + Sync + 'static + Clone> Event for T {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[cfg(test)]
 | 
				
			||||||
 | 
					mod tests {
 | 
				
			||||||
 | 
					    use super::*;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    #[test]
 | 
				
			||||||
 | 
					    fn event_broadcast() {
 | 
				
			||||||
 | 
					        let mut events = Events::new();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let (tx1, rx1) = flume::unbounded::<&'static str>();
 | 
				
			||||||
 | 
					        events.subscribe_custom(tx1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let (tx2, rx2) = flume::unbounded::<&'static str>();
 | 
				
			||||||
 | 
					        events.subscribe_custom(tx2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        events.send("Hello");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if let Ok(e) = rx1.try_recv() {
 | 
				
			||||||
 | 
					            assert_eq!(e, "Hello")
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if let Ok(e) = rx2.try_recv() {
 | 
				
			||||||
 | 
					            assert_eq!(e, "Hello")
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										2
									
								
								src/core/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								src/core/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,2 @@
 | 
				
			||||||
 | 
					pub mod events;
 | 
				
			||||||
 | 
					// pub mod render;
 | 
				
			||||||
							
								
								
									
										1
									
								
								src/core/render/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								src/core/render/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										112
									
								
								src/main.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										112
									
								
								src/main.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,112 @@
 | 
				
			||||||
 | 
					use app::App;
 | 
				
			||||||
 | 
					use config::ConfigModule;
 | 
				
			||||||
 | 
					use tokio::runtime::Builder;
 | 
				
			||||||
 | 
					use vulkano_util::{
 | 
				
			||||||
 | 
					    context::{VulkanoConfig, VulkanoContext},
 | 
				
			||||||
 | 
					    renderer::VulkanoWindowRenderer,
 | 
				
			||||||
 | 
					    window::{VulkanoWindows, WindowDescriptor},
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					use winit::{
 | 
				
			||||||
 | 
					    event::{Event, WindowEvent},
 | 
				
			||||||
 | 
					    event_loop::{ControlFlow, EventLoopBuilder},
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mod app;
 | 
				
			||||||
 | 
					mod config;
 | 
				
			||||||
 | 
					mod core;
 | 
				
			||||||
 | 
					mod module;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn main() {
 | 
				
			||||||
 | 
					    let event_loop = EventLoopBuilder::new().build().unwrap();
 | 
				
			||||||
 | 
					    let context = VulkanoContext::new(VulkanoConfig::default());
 | 
				
			||||||
 | 
					    let mut windows = VulkanoWindows::default();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    let runtime = Builder::new_multi_thread().enable_all().build().unwrap();
 | 
				
			||||||
 | 
					    let (event_tx, event_rx) = flume::unbounded();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    runtime.block_on(async {
 | 
				
			||||||
 | 
					        runtime.spawn(async move {
 | 
				
			||||||
 | 
					            loop {
 | 
				
			||||||
 | 
					                let _event = event_rx.recv_async().await.unwrap();
 | 
				
			||||||
 | 
					                // println!(
 | 
				
			||||||
 | 
					                //     "Tokio got event: {:?} on thread: {:?}",
 | 
				
			||||||
 | 
					                //     event,
 | 
				
			||||||
 | 
					                //     std::thread::current().id()
 | 
				
			||||||
 | 
					                // );
 | 
				
			||||||
 | 
					                std::thread::sleep(std::time::Duration::from_secs(1));
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    let _id = windows.create_window(
 | 
				
			||||||
 | 
					        &event_loop,
 | 
				
			||||||
 | 
					        &context,
 | 
				
			||||||
 | 
					        &WindowDescriptor {
 | 
				
			||||||
 | 
					            title: "ztest".into(),
 | 
				
			||||||
 | 
					            present_mode: vulkano::swapchain::PresentMode::Fifo,
 | 
				
			||||||
 | 
					            ..Default::default()
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        |_| {},
 | 
				
			||||||
 | 
					    );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    let primary_window_renderer = windows.get_primary_renderer_mut().unwrap();
 | 
				
			||||||
 | 
					    let _gfx_queue = context.graphics_queue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    let mut app = App::new();
 | 
				
			||||||
 | 
					    app.push_module(ConfigModule::new);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    event_loop
 | 
				
			||||||
 | 
					        .run(move |event, elwt| {
 | 
				
			||||||
 | 
					            elwt.set_control_flow(ControlFlow::Poll);
 | 
				
			||||||
 | 
					            if process_event(primary_window_renderer, &event, &mut app) {
 | 
				
			||||||
 | 
					                elwt.exit();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            event_tx.send(event.clone()).unwrap();
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .unwrap();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn process_event(
 | 
				
			||||||
 | 
					    renderer: &mut VulkanoWindowRenderer,
 | 
				
			||||||
 | 
					    event: &Event<()>,
 | 
				
			||||||
 | 
					    app: &mut App,
 | 
				
			||||||
 | 
					) -> bool {
 | 
				
			||||||
 | 
					    match &event {
 | 
				
			||||||
 | 
					        Event::WindowEvent {
 | 
				
			||||||
 | 
					            event: WindowEvent::CloseRequested,
 | 
				
			||||||
 | 
					            ..
 | 
				
			||||||
 | 
					        } => {
 | 
				
			||||||
 | 
					            return true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        Event::WindowEvent {
 | 
				
			||||||
 | 
					            event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
 | 
				
			||||||
 | 
					            ..
 | 
				
			||||||
 | 
					        } => renderer.resize(),
 | 
				
			||||||
 | 
					        Event::WindowEvent {
 | 
				
			||||||
 | 
					            event: WindowEvent::RedrawRequested,
 | 
				
			||||||
 | 
					            ..
 | 
				
			||||||
 | 
					        } => 'redraw: {
 | 
				
			||||||
 | 
					            app.run().unwrap();
 | 
				
			||||||
 | 
					            
 | 
				
			||||||
 | 
					            // Tasks for redrawing:
 | 
				
			||||||
 | 
					            // 1. Update state based on events
 | 
				
			||||||
 | 
					            // 2. Compute & Render
 | 
				
			||||||
 | 
					            // 3. Reset input state
 | 
				
			||||||
 | 
					            // 4. Update time & title
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // The rendering part goes here:
 | 
				
			||||||
 | 
					            match renderer.window_size() {
 | 
				
			||||||
 | 
					                [w, h] => {
 | 
				
			||||||
 | 
					                    // Skip this frame when minimized.
 | 
				
			||||||
 | 
					                    if w == 0.0 || h == 0.0 {
 | 
				
			||||||
 | 
					                        break 'redraw;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        Event::AboutToWait => renderer.window().request_redraw(),
 | 
				
			||||||
 | 
					        _ => (),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										64
									
								
								src/module/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/module/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,64 @@
 | 
				
			||||||
 | 
					use std::time::Duration;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use anyhow::Result;
 | 
				
			||||||
 | 
					use flax::World;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use crate::core::events::Events;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub trait Module {
 | 
				
			||||||
 | 
					    fn on_update(&mut self, world: &mut World, events: &mut Events, frame_time: Duration) -> Result<()>;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub struct ModulesStack {
 | 
				
			||||||
 | 
					    modules: Vec<Box<dyn Module>>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl ModulesStack {
 | 
				
			||||||
 | 
					    pub fn new() -> Self {
 | 
				
			||||||
 | 
					        Self { modules: Vec::new() }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn iter(&self) -> std::slice::Iter<Box<dyn Module>> {
 | 
				
			||||||
 | 
					        self.modules.iter()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn iter_mut(&mut self) -> std::slice::IterMut<Box<dyn Module>> {
 | 
				
			||||||
 | 
					        self.modules.iter_mut()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn push<T: 'static + Module>(&mut self, layer: T) {
 | 
				
			||||||
 | 
					        let layer = Box::new(layer);
 | 
				
			||||||
 | 
					        self.modules.push(layer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn insert<T: 'static + Module>(&mut self, index: usize, layer: T) {
 | 
				
			||||||
 | 
					        let layer = Box::new(layer);
 | 
				
			||||||
 | 
					        self.modules.insert(index, layer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Default for ModulesStack {
 | 
				
			||||||
 | 
					    fn default() -> Self {
 | 
				
			||||||
 | 
					        Self::new()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<'a> IntoIterator for &'a ModulesStack {
 | 
				
			||||||
 | 
					    type Item = &'a Box<dyn Module>;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    type IntoIter = std::slice::Iter<'a, Box<dyn Module>>;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn into_iter(self) -> Self::IntoIter {
 | 
				
			||||||
 | 
					        self.iter()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<'a> IntoIterator for &'a mut ModulesStack {
 | 
				
			||||||
 | 
					    type Item = &'a mut Box<dyn Module>;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    type IntoIter = std::slice::IterMut<'a, Box<dyn Module>>;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn into_iter(self) -> Self::IntoIter {
 | 
				
			||||||
 | 
					        self.iter_mut()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										19
									
								
								src/render/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								src/render/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,19 @@
 | 
				
			||||||
 | 
					use vulkano::device::DeviceFeatures;
 | 
				
			||||||
 | 
					use vulkano_util::context::{VulkanoConfig, VulkanoContext};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn make_render_config() -> VulkanoConfig {
 | 
				
			||||||
 | 
					    let device_features: DeviceFeatures = DeviceFeatures {
 | 
				
			||||||
 | 
					        dynamic_rendering: true,
 | 
				
			||||||
 | 
					        ..DeviceFeatures::empty()
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    VulkanoConfig {
 | 
				
			||||||
 | 
					        device_features,
 | 
				
			||||||
 | 
					        print_device_name: true,
 | 
				
			||||||
 | 
					        ..Default::default()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn make_render_context() -> VulkanoContext {
 | 
				
			||||||
 | 
					    VulkanoContext::new(make_render_config())
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										694
									
								
								src/systems/mod.rs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										694
									
								
								src/systems/mod.rs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,694 @@
 | 
				
			||||||
 | 
					use std::{collections::HashMap, sync::Arc};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use super::components::EntityWindow;
 | 
				
			||||||
 | 
					use specs::prelude::*;
 | 
				
			||||||
 | 
					use vulkano::{
 | 
				
			||||||
 | 
					    buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
 | 
				
			||||||
 | 
					    command_buffer::{
 | 
				
			||||||
 | 
					        allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
 | 
				
			||||||
 | 
					        CommandBufferUsage, RecordingCommandBuffer, RenderingAttachmentInfo, RenderingInfo,
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    device::{
 | 
				
			||||||
 | 
					        physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures,
 | 
				
			||||||
 | 
					        Queue, QueueCreateInfo, QueueFlags,
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    image::{view::ImageView, Image, ImageUsage},
 | 
				
			||||||
 | 
					    instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
 | 
				
			||||||
 | 
					    memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
 | 
				
			||||||
 | 
					    pipeline::{
 | 
				
			||||||
 | 
					        graphics::{
 | 
				
			||||||
 | 
					            color_blend::{ColorBlendAttachmentState, ColorBlendState},
 | 
				
			||||||
 | 
					            input_assembly::InputAssemblyState,
 | 
				
			||||||
 | 
					            multisample::MultisampleState,
 | 
				
			||||||
 | 
					            rasterization::RasterizationState,
 | 
				
			||||||
 | 
					            subpass::PipelineRenderingCreateInfo,
 | 
				
			||||||
 | 
					            vertex_input::{Vertex, VertexDefinition},
 | 
				
			||||||
 | 
					            viewport::{Viewport, ViewportState},
 | 
				
			||||||
 | 
					            GraphicsPipelineCreateInfo,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        layout::PipelineDescriptorSetLayoutCreateInfo,
 | 
				
			||||||
 | 
					        DynamicState, GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo,
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    render_pass::{AttachmentLoadOp, AttachmentStoreOp},
 | 
				
			||||||
 | 
					    swapchain::{
 | 
				
			||||||
 | 
					        acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    sync::{self, GpuFuture},
 | 
				
			||||||
 | 
					    Validated, Version, VulkanError, VulkanLibrary,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					use winit::window::{Window, WindowId};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub struct Render {
 | 
				
			||||||
 | 
					    renderers: HashMap<WindowId, VkRender>,
 | 
				
			||||||
 | 
					    library: Arc<VulkanLibrary>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl<'a> System<'a> for Render {
 | 
				
			||||||
 | 
					    type SystemData = (Entities<'a>, ReadStorage<'a, EntityWindow>);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn run(&mut self, data: Self::SystemData) {
 | 
				
			||||||
 | 
					        let (entities, windows) = data;
 | 
				
			||||||
 | 
					        (&entities, &windows).join().for_each(|(_entity, window)| {
 | 
				
			||||||
 | 
					            self.renderers
 | 
				
			||||||
 | 
					                .entry(window.window.id())
 | 
				
			||||||
 | 
					                .or_insert_with(|| VkRender::new(self.library.clone(), window.window.clone()));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            self.renderers.values_mut().for_each(|rend| rend.render());
 | 
				
			||||||
 | 
					            window.window.request_redraw();
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn setup(&mut self, world: &mut World) {
 | 
				
			||||||
 | 
					        Self::SystemData::setup(world);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl Default for Render {
 | 
				
			||||||
 | 
					    fn default() -> Self {
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            renderers: HashMap::new(),
 | 
				
			||||||
 | 
					            library: VulkanLibrary::new().unwrap(),
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct VkRender {
 | 
				
			||||||
 | 
					    window: Arc<Window>,
 | 
				
			||||||
 | 
					    device: Arc<Device>,
 | 
				
			||||||
 | 
					    queue: Arc<Queue>,
 | 
				
			||||||
 | 
					    command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
 | 
				
			||||||
 | 
					    viewport: Viewport,
 | 
				
			||||||
 | 
					    vertex_buffer: Subbuffer<[MyVertex]>,
 | 
				
			||||||
 | 
					    recreate_swapchain: bool,
 | 
				
			||||||
 | 
					    swapchain: Arc<Swapchain>,
 | 
				
			||||||
 | 
					    previous_frame_end: Option<Box<dyn GpuFuture>>,
 | 
				
			||||||
 | 
					    attachment_image_views: Vec<Arc<ImageView>>,
 | 
				
			||||||
 | 
					    pipeline: Arc<GraphicsPipeline>,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl VkRender {
 | 
				
			||||||
 | 
					    pub fn new(library: Arc<VulkanLibrary>, window: Arc<Window>) -> Self {
 | 
				
			||||||
 | 
					        println!("Created new renderer for window: {:?}", window.id());
 | 
				
			||||||
 | 
					        let required_extensions = Surface::required_extensions(&window).unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Now creating the instance.
 | 
				
			||||||
 | 
					        let instance = Instance::new(
 | 
				
			||||||
 | 
					            library,
 | 
				
			||||||
 | 
					            InstanceCreateInfo {
 | 
				
			||||||
 | 
					                // Enable enumerating devices that use non-conformant Vulkan implementations.
 | 
				
			||||||
 | 
					                // (e.g. MoltenVK)
 | 
				
			||||||
 | 
					                flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
 | 
				
			||||||
 | 
					                enabled_extensions: required_extensions,
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					        .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Choose device extensions that we're going to use. In order to present images to a surface,
 | 
				
			||||||
 | 
					        // we need a `Swapchain`, which is provided by the `khr_swapchain` extension.
 | 
				
			||||||
 | 
					        let mut device_extensions = DeviceExtensions {
 | 
				
			||||||
 | 
					            khr_swapchain: true,
 | 
				
			||||||
 | 
					            ..DeviceExtensions::empty()
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // We then choose which physical device to use. First, we enumerate all the available physical
 | 
				
			||||||
 | 
					        // devices, then apply filters to narrow them down to those that can support our needs.
 | 
				
			||||||
 | 
					        let (physical_device, queue_family_index) = instance
 | 
				
			||||||
 | 
					            .enumerate_physical_devices()
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            .filter(|p| {
 | 
				
			||||||
 | 
					                // For this example, we require at least Vulkan 1.3, or a device that has the
 | 
				
			||||||
 | 
					                // `khr_dynamic_rendering` extension available.
 | 
				
			||||||
 | 
					                p.api_version() >= Version::V1_3 || p.supported_extensions().khr_dynamic_rendering
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					            .filter(|p| {
 | 
				
			||||||
 | 
					                // Some devices may not support the extensions or features that your application, or
 | 
				
			||||||
 | 
					                // report properties and limits that are not sufficient for your application. These
 | 
				
			||||||
 | 
					                // should be filtered out here.
 | 
				
			||||||
 | 
					                p.supported_extensions().contains(&device_extensions)
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					            .filter_map(|p| {
 | 
				
			||||||
 | 
					                // For each physical device, we try to find a suitable queue family that will execute
 | 
				
			||||||
 | 
					                // our draw commands.
 | 
				
			||||||
 | 
					                //
 | 
				
			||||||
 | 
					                // Devices can provide multiple queues to run commands in parallel (for example a draw
 | 
				
			||||||
 | 
					                // queue and a compute queue), similar to CPU threads. This is something you have to
 | 
				
			||||||
 | 
					                // have to manage manually in Vulkan. Queues of the same type belong to the same queue
 | 
				
			||||||
 | 
					                // family.
 | 
				
			||||||
 | 
					                //
 | 
				
			||||||
 | 
					                // Here, we look for a single queue family that is suitable for our purposes. In a
 | 
				
			||||||
 | 
					                // real-world application, you may want to use a separate dedicated transfer queue to
 | 
				
			||||||
 | 
					                // handle data transfers in parallel with graphics operations. You may also need a
 | 
				
			||||||
 | 
					                // separate queue for compute operations, if your application uses those.
 | 
				
			||||||
 | 
					                p.queue_family_properties()
 | 
				
			||||||
 | 
					                    .iter()
 | 
				
			||||||
 | 
					                    .enumerate()
 | 
				
			||||||
 | 
					                    .position(|(i, q)| {
 | 
				
			||||||
 | 
					                        // We select a queue family that supports graphics operations. When drawing to
 | 
				
			||||||
 | 
					                        // a window surface, as we do in this example, we also need to check that
 | 
				
			||||||
 | 
					                        // queues in this queue family are capable of presenting images to the surface.
 | 
				
			||||||
 | 
					                        q.queue_flags.intersects(QueueFlags::GRAPHICS)
 | 
				
			||||||
 | 
					                            && p.surface_support(i as u32, &surface).unwrap_or(false)
 | 
				
			||||||
 | 
					                    })
 | 
				
			||||||
 | 
					                    // The code here searches for the first queue family that is suitable. If none is
 | 
				
			||||||
 | 
					                    // found, `None` is returned to `filter_map`, which disqualifies this physical
 | 
				
			||||||
 | 
					                    // device.
 | 
				
			||||||
 | 
					                    .map(|i| (p, i as u32))
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					            // All the physical devices that pass the filters above are suitable for the application.
 | 
				
			||||||
 | 
					            // However, not every device is equal, some are preferred over others. Now, we assign each
 | 
				
			||||||
 | 
					            // physical device a score, and pick the device with the lowest ("best") score.
 | 
				
			||||||
 | 
					            //
 | 
				
			||||||
 | 
					            // In this example, we simply select the best-scoring device to use in the application.
 | 
				
			||||||
 | 
					            // In a real-world setting, you may want to use the best-scoring device only as a "default"
 | 
				
			||||||
 | 
					            // or "recommended" device, and let the user choose the device themself.
 | 
				
			||||||
 | 
					            .min_by_key(|(p, _)| {
 | 
				
			||||||
 | 
					                // We assign a lower score to device types that are likely to be faster/better.
 | 
				
			||||||
 | 
					                match p.properties().device_type {
 | 
				
			||||||
 | 
					                    PhysicalDeviceType::DiscreteGpu => 0,
 | 
				
			||||||
 | 
					                    PhysicalDeviceType::IntegratedGpu => 1,
 | 
				
			||||||
 | 
					                    PhysicalDeviceType::VirtualGpu => 2,
 | 
				
			||||||
 | 
					                    PhysicalDeviceType::Cpu => 3,
 | 
				
			||||||
 | 
					                    PhysicalDeviceType::Other => 4,
 | 
				
			||||||
 | 
					                    _ => 5,
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					            .expect("no suitable physical device found");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if physical_device.api_version() < Version::V1_3 {
 | 
				
			||||||
 | 
					            device_extensions.khr_dynamic_rendering = true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Now initializing the device. This is probably the most important object of Vulkan.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // An iterator of created queues is returned by the function alongside the device.
 | 
				
			||||||
 | 
					        let (device, mut queues) = Device::new(
 | 
				
			||||||
 | 
					            // Which physical device to connect to.
 | 
				
			||||||
 | 
					            physical_device,
 | 
				
			||||||
 | 
					            DeviceCreateInfo {
 | 
				
			||||||
 | 
					                // The list of queues that we are going to use. Here we only use one queue, from the
 | 
				
			||||||
 | 
					                // previously chosen queue family.
 | 
				
			||||||
 | 
					                queue_create_infos: vec![QueueCreateInfo {
 | 
				
			||||||
 | 
					                    queue_family_index,
 | 
				
			||||||
 | 
					                    ..Default::default()
 | 
				
			||||||
 | 
					                }],
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // A list of optional features and extensions that our program needs to work correctly.
 | 
				
			||||||
 | 
					                // Some parts of the Vulkan specs are optional and must be enabled manually at device
 | 
				
			||||||
 | 
					                // creation. In this example the only things we are going to need are the
 | 
				
			||||||
 | 
					                // `khr_swapchain` extension that allows us to draw to a window, and
 | 
				
			||||||
 | 
					                // `khr_dynamic_rendering` if we don't have Vulkan 1.3 available.
 | 
				
			||||||
 | 
					                enabled_extensions: device_extensions,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // In order to render with Vulkan 1.3's dynamic rendering, we need to enable it here.
 | 
				
			||||||
 | 
					                // Otherwise, we are only allowed to render with a render pass object, as in the
 | 
				
			||||||
 | 
					                // standard triangle example. The feature is required to be supported by the device if
 | 
				
			||||||
 | 
					                // it supports Vulkan 1.3 and higher, or if the `khr_dynamic_rendering` extension is
 | 
				
			||||||
 | 
					                // available, so we don't need to check for support.
 | 
				
			||||||
 | 
					                enabled_features: DeviceFeatures {
 | 
				
			||||||
 | 
					                    dynamic_rendering: true,
 | 
				
			||||||
 | 
					                    ..DeviceFeatures::empty()
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					        .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let queue = queues.next().unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Before we can draw on the surface, we have to create what is called a swapchain. Creating a
 | 
				
			||||||
 | 
					        // swapchain allocates the color buffers that will contain the image that will ultimately be
 | 
				
			||||||
 | 
					        // visible on the screen. These images are returned alongside the swapchain.
 | 
				
			||||||
 | 
					        let (mut swapchain, images) = {
 | 
				
			||||||
 | 
					            // Querying the capabilities of the surface. When we create the swapchain we can only pass
 | 
				
			||||||
 | 
					            // values that are allowed by the capabilities.
 | 
				
			||||||
 | 
					            let surface_capabilities = device
 | 
				
			||||||
 | 
					                .physical_device()
 | 
				
			||||||
 | 
					                .surface_capabilities(&surface, Default::default())
 | 
				
			||||||
 | 
					                .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Choosing the internal format that the images will have.
 | 
				
			||||||
 | 
					            let image_format = device
 | 
				
			||||||
 | 
					                .physical_device()
 | 
				
			||||||
 | 
					                .surface_formats(&surface, Default::default())
 | 
				
			||||||
 | 
					                .unwrap()[0]
 | 
				
			||||||
 | 
					                .0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Please take a look at the docs for the meaning of the parameters we didn't mention.
 | 
				
			||||||
 | 
					            Swapchain::new(
 | 
				
			||||||
 | 
					                device.clone(),
 | 
				
			||||||
 | 
					                surface,
 | 
				
			||||||
 | 
					                SwapchainCreateInfo {
 | 
				
			||||||
 | 
					                    // Some drivers report an `min_image_count` of 1, but fullscreen mode requires at
 | 
				
			||||||
 | 
					                    // least 2. Therefore we must ensure the count is at least 2, otherwise the program
 | 
				
			||||||
 | 
					                    // would crash when entering fullscreen mode on those drivers.
 | 
				
			||||||
 | 
					                    min_image_count: surface_capabilities.min_image_count.max(2),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    image_format,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    // The size of the window, only used to initially setup the swapchain.
 | 
				
			||||||
 | 
					                    //
 | 
				
			||||||
 | 
					                    // NOTE:
 | 
				
			||||||
 | 
					                    // On some drivers the swapchain extent is specified by
 | 
				
			||||||
 | 
					                    // `surface_capabilities.current_extent` and the swapchain size must use this
 | 
				
			||||||
 | 
					                    // extent. This extent is always the same as the window size.
 | 
				
			||||||
 | 
					                    //
 | 
				
			||||||
 | 
					                    // However, other drivers don't specify a value, i.e.
 | 
				
			||||||
 | 
					                    // `surface_capabilities.current_extent` is `None`. These drivers will allow
 | 
				
			||||||
 | 
					                    // anything, but the only sensible value is the window size.
 | 
				
			||||||
 | 
					                    //
 | 
				
			||||||
 | 
					                    // Both of these cases need the swapchain to use the window size, so we just
 | 
				
			||||||
 | 
					                    // use that.
 | 
				
			||||||
 | 
					                    image_extent: window.inner_size().into(),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    image_usage: ImageUsage::COLOR_ATTACHMENT,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    // The alpha mode indicates how the alpha value of the final image will behave. For
 | 
				
			||||||
 | 
					                    // example, you can choose whether the window will be opaque or transparent.
 | 
				
			||||||
 | 
					                    composite_alpha: surface_capabilities
 | 
				
			||||||
 | 
					                        .supported_composite_alpha
 | 
				
			||||||
 | 
					                        .into_iter()
 | 
				
			||||||
 | 
					                        .next()
 | 
				
			||||||
 | 
					                        .unwrap(),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    ..Default::default()
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            )
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let vertices = [
 | 
				
			||||||
 | 
					            MyVertex {
 | 
				
			||||||
 | 
					                position: [-0.5, -0.25, 0.1],
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            MyVertex {
 | 
				
			||||||
 | 
					                position: [0.0, 0.5, 0.1],
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            MyVertex {
 | 
				
			||||||
 | 
					                position: [0.25, -0.1, 0.1],
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        ];
 | 
				
			||||||
 | 
					        let vertex_buffer = Buffer::from_iter(
 | 
				
			||||||
 | 
					            memory_allocator,
 | 
				
			||||||
 | 
					            BufferCreateInfo {
 | 
				
			||||||
 | 
					                usage: BufferUsage::VERTEX_BUFFER,
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            AllocationCreateInfo {
 | 
				
			||||||
 | 
					                memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
 | 
				
			||||||
 | 
					                    | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            vertices,
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					        .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        mod vs {
 | 
				
			||||||
 | 
					            vulkano_shaders::shader! {
 | 
				
			||||||
 | 
					                ty: "vertex",
 | 
				
			||||||
 | 
					                src: r"
 | 
				
			||||||
 | 
					                #version 450
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                layout(location = 0) in vec3 position;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                void main() {
 | 
				
			||||||
 | 
					                    gl_Position = vec4(position, 1.0);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            ",
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        mod fs {
 | 
				
			||||||
 | 
					            vulkano_shaders::shader! {
 | 
				
			||||||
 | 
					                ty: "fragment",
 | 
				
			||||||
 | 
					                src: r"
 | 
				
			||||||
 | 
					                #version 450
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                layout(location = 0) out vec4 f_color;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                void main() {
 | 
				
			||||||
 | 
					                    f_color = vec4(1.0, 0.0, 0.0, 1.0);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            ",
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // At this point, OpenGL initialization would be finished. However in Vulkan it is not. OpenGL
 | 
				
			||||||
 | 
					        // implicitly does a lot of computation whenever you draw. In Vulkan, you have to do all this
 | 
				
			||||||
 | 
					        // manually.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Before we draw, we have to create what is called a **pipeline**. A pipeline describes how
 | 
				
			||||||
 | 
					        // a GPU operation is to be performed. It is similar to an OpenGL program, but it also contains
 | 
				
			||||||
 | 
					        // many settings for customization, all baked into a single object. For drawing, we create
 | 
				
			||||||
 | 
					        // a **graphics** pipeline, but there are also other types of pipeline.
 | 
				
			||||||
 | 
					        let pipeline = {
 | 
				
			||||||
 | 
					            // First, we load the shaders that the pipeline will use:
 | 
				
			||||||
 | 
					            // the vertex shader and the fragment shader.
 | 
				
			||||||
 | 
					            //
 | 
				
			||||||
 | 
					            // A Vulkan shader can in theory contain multiple entry points, so we have to specify which
 | 
				
			||||||
 | 
					            // one.
 | 
				
			||||||
 | 
					            let vs = vs::load(device.clone())
 | 
				
			||||||
 | 
					                .unwrap()
 | 
				
			||||||
 | 
					                .entry_point("main")
 | 
				
			||||||
 | 
					                .unwrap();
 | 
				
			||||||
 | 
					            let fs = fs::load(device.clone())
 | 
				
			||||||
 | 
					                .unwrap()
 | 
				
			||||||
 | 
					                .entry_point("main")
 | 
				
			||||||
 | 
					                .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Automatically generate a vertex input state from the vertex shader's input interface,
 | 
				
			||||||
 | 
					            // that takes a single vertex buffer containing `Vertex` structs.
 | 
				
			||||||
 | 
					            let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Make a list of the shader stages that the pipeline will have.
 | 
				
			||||||
 | 
					            let stages = [
 | 
				
			||||||
 | 
					                PipelineShaderStageCreateInfo::new(vs),
 | 
				
			||||||
 | 
					                PipelineShaderStageCreateInfo::new(fs),
 | 
				
			||||||
 | 
					            ];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // We must now create a **pipeline layout** object, which describes the locations and types of
 | 
				
			||||||
 | 
					            // descriptor sets and push constants used by the shaders in the pipeline.
 | 
				
			||||||
 | 
					            //
 | 
				
			||||||
 | 
					            // Multiple pipelines can share a common layout object, which is more efficient.
 | 
				
			||||||
 | 
					            // The shaders in a pipeline must use a subset of the resources described in its pipeline
 | 
				
			||||||
 | 
					            // layout, but the pipeline layout is allowed to contain resources that are not present in the
 | 
				
			||||||
 | 
					            // shaders; they can be used by shaders in other pipelines that share the same layout.
 | 
				
			||||||
 | 
					            // Thus, it is a good idea to design shaders so that many pipelines have common resource
 | 
				
			||||||
 | 
					            // locations, which allows them to share pipeline layouts.
 | 
				
			||||||
 | 
					            let layout = PipelineLayout::new(
 | 
				
			||||||
 | 
					                device.clone(),
 | 
				
			||||||
 | 
					                // Since we only have one pipeline in this example, and thus one pipeline layout,
 | 
				
			||||||
 | 
					                // we automatically generate the creation info for it from the resources used in the
 | 
				
			||||||
 | 
					                // shaders. In a real application, you would specify this information manually so that you
 | 
				
			||||||
 | 
					                // can re-use one layout in multiple pipelines.
 | 
				
			||||||
 | 
					                PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
 | 
				
			||||||
 | 
					                    .into_pipeline_layout_create_info(device.clone())
 | 
				
			||||||
 | 
					                    .unwrap(),
 | 
				
			||||||
 | 
					            )
 | 
				
			||||||
 | 
					            .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // We describe the formats of attachment images where the colors, depth and/or stencil
 | 
				
			||||||
 | 
					            // information will be written. The pipeline will only be usable with this particular
 | 
				
			||||||
 | 
					            // configuration of the attachment images.
 | 
				
			||||||
 | 
					            let subpass = PipelineRenderingCreateInfo {
 | 
				
			||||||
 | 
					                // We specify a single color attachment that will be rendered to. When we begin
 | 
				
			||||||
 | 
					                // rendering, we will specify a swapchain image to be used as this attachment, so here
 | 
				
			||||||
 | 
					                // we set its format to be the same format as the swapchain.
 | 
				
			||||||
 | 
					                color_attachment_formats: vec![Some(swapchain.image_format())],
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Finally, create the pipeline.
 | 
				
			||||||
 | 
					            GraphicsPipeline::new(
 | 
				
			||||||
 | 
					                device.clone(),
 | 
				
			||||||
 | 
					                None,
 | 
				
			||||||
 | 
					                GraphicsPipelineCreateInfo {
 | 
				
			||||||
 | 
					                    stages: stages.into_iter().collect(),
 | 
				
			||||||
 | 
					                    // How vertex data is read from the vertex buffers into the vertex shader.
 | 
				
			||||||
 | 
					                    vertex_input_state: Some(vertex_input_state),
 | 
				
			||||||
 | 
					                    // How vertices are arranged into primitive shapes.
 | 
				
			||||||
 | 
					                    // The default primitive shape is a triangle.
 | 
				
			||||||
 | 
					                    input_assembly_state: Some(InputAssemblyState::default()),
 | 
				
			||||||
 | 
					                    // How primitives are transformed and clipped to fit the framebuffer.
 | 
				
			||||||
 | 
					                    // We use a resizable viewport, set to draw over the entire window.
 | 
				
			||||||
 | 
					                    viewport_state: Some(ViewportState::default()),
 | 
				
			||||||
 | 
					                    // How polygons are culled and converted into a raster of pixels.
 | 
				
			||||||
 | 
					                    // The default value does not perform any culling.
 | 
				
			||||||
 | 
					                    rasterization_state: Some(RasterizationState::default()),
 | 
				
			||||||
 | 
					                    // How multiple fragment shader samples are converted to a single pixel value.
 | 
				
			||||||
 | 
					                    // The default value does not perform any multisampling.
 | 
				
			||||||
 | 
					                    multisample_state: Some(MultisampleState::default()),
 | 
				
			||||||
 | 
					                    // How pixel values are combined with the values already present in the framebuffer.
 | 
				
			||||||
 | 
					                    // The default value overwrites the old value with the new one, without any blending.
 | 
				
			||||||
 | 
					                    color_blend_state: Some(ColorBlendState::with_attachment_states(
 | 
				
			||||||
 | 
					                        subpass.color_attachment_formats.len() as u32,
 | 
				
			||||||
 | 
					                        ColorBlendAttachmentState::default(),
 | 
				
			||||||
 | 
					                    )),
 | 
				
			||||||
 | 
					                    // Dynamic states allows us to specify parts of the pipeline settings when
 | 
				
			||||||
 | 
					                    // recording the command buffer, before we perform drawing.
 | 
				
			||||||
 | 
					                    // Here, we specify that the viewport should be dynamic.
 | 
				
			||||||
 | 
					                    dynamic_state: [DynamicState::Viewport].into_iter().collect(),
 | 
				
			||||||
 | 
					                    subpass: Some(subpass.into()),
 | 
				
			||||||
 | 
					                    ..GraphicsPipelineCreateInfo::layout(layout)
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            )
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Dynamic viewports allow us to recreate just the viewport when the window is resized.
 | 
				
			||||||
 | 
					        // Otherwise we would have to recreate the whole pipeline.
 | 
				
			||||||
 | 
					        let mut viewport = Viewport {
 | 
				
			||||||
 | 
					            offset: [0.0, 0.0],
 | 
				
			||||||
 | 
					            extent: [0.0, 0.0],
 | 
				
			||||||
 | 
					            depth_range: 0.0..=1.0,
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // When creating the swapchain, we only created plain images. To use them as an attachment for
 | 
				
			||||||
 | 
					        // rendering, we must wrap then in an image view.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // Since we need to draw to multiple images, we are going to create a different image view for
 | 
				
			||||||
 | 
					        // each image.
 | 
				
			||||||
 | 
					        let mut attachment_image_views = window_size_dependent_setup(&images, &mut viewport);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Before we can start creating and recording command buffers, we need a way of allocating
 | 
				
			||||||
 | 
					        // them. Vulkano provides a command buffer allocator, which manages raw Vulkan command pools
 | 
				
			||||||
 | 
					        // underneath and provides a safe interface for them.
 | 
				
			||||||
 | 
					        let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
 | 
				
			||||||
 | 
					            device.clone(),
 | 
				
			||||||
 | 
					            Default::default(),
 | 
				
			||||||
 | 
					        ));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Initialization is finally finished!
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // In some situations, the swapchain will become invalid by itself. This includes for example
 | 
				
			||||||
 | 
					        // when the window is resized (as the images of the swapchain will no longer match the
 | 
				
			||||||
 | 
					        // window's) or, on Android, when the application went to the background and goes back to the
 | 
				
			||||||
 | 
					        // foreground.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // In this situation, acquiring a swapchain image or presenting it will return an error.
 | 
				
			||||||
 | 
					        // Rendering to an image of that swapchain will not produce any error, but may or may not work.
 | 
				
			||||||
 | 
					        // To continue rendering, we need to recreate the swapchain by creating a new swapchain. Here,
 | 
				
			||||||
 | 
					        // we remember that we need to do this for the next loop iteration.
 | 
				
			||||||
 | 
					        let mut recreate_swapchain = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // In the loop below we are going to submit commands to the GPU. Submitting a command produces
 | 
				
			||||||
 | 
					        // an object that implements the `GpuFuture` trait, which holds the resources for as long as
 | 
				
			||||||
 | 
					        // they are in use by the GPU.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // Destroying the `GpuFuture` blocks until the GPU is finished executing it. In order to avoid
 | 
				
			||||||
 | 
					        // that, we store the submission of the previous frame here.
 | 
				
			||||||
 | 
					        let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Self {
 | 
				
			||||||
 | 
					            window,
 | 
				
			||||||
 | 
					            device,
 | 
				
			||||||
 | 
					            queue,
 | 
				
			||||||
 | 
					            command_buffer_allocator,
 | 
				
			||||||
 | 
					            viewport,
 | 
				
			||||||
 | 
					            vertex_buffer,
 | 
				
			||||||
 | 
					            recreate_swapchain,
 | 
				
			||||||
 | 
					            swapchain,
 | 
				
			||||||
 | 
					            previous_frame_end,
 | 
				
			||||||
 | 
					            attachment_image_views,
 | 
				
			||||||
 | 
					            pipeline,
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn render(&mut self) {
 | 
				
			||||||
 | 
					        // Do not draw the frame when the screen size is zero. On Windows, this can
 | 
				
			||||||
 | 
					        // occur when minimizing the application.
 | 
				
			||||||
 | 
					        let image_extent: [u32; 2] = self.window.inner_size().into();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if image_extent.contains(&0) {
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // It is important to call this function from time to time, otherwise resources
 | 
				
			||||||
 | 
					        // will keep accumulating and you will eventually reach an out of memory error.
 | 
				
			||||||
 | 
					        // Calling this function polls various fences in order to determine what the GPU
 | 
				
			||||||
 | 
					        // has already processed, and frees the resources that are no longer needed.
 | 
				
			||||||
 | 
					        self.previous_frame_end.as_mut().unwrap().cleanup_finished();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Whenever the window resizes we need to recreate everything dependent on the
 | 
				
			||||||
 | 
					        // window size. In this example that includes the swapchain, the framebuffers and
 | 
				
			||||||
 | 
					        // the dynamic state viewport.
 | 
				
			||||||
 | 
					        if self.recreate_swapchain {
 | 
				
			||||||
 | 
					            let (new_swapchain, new_images) = self
 | 
				
			||||||
 | 
					                .swapchain
 | 
				
			||||||
 | 
					                .recreate(SwapchainCreateInfo {
 | 
				
			||||||
 | 
					                    image_extent,
 | 
				
			||||||
 | 
					                    ..self.swapchain.create_info()
 | 
				
			||||||
 | 
					                })
 | 
				
			||||||
 | 
					                .expect("failed to recreate swapchain");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            self.swapchain = new_swapchain;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Now that we have new swapchain images, we must create new image views from
 | 
				
			||||||
 | 
					            // them as well.
 | 
				
			||||||
 | 
					            self.attachment_image_views =
 | 
				
			||||||
 | 
					                window_size_dependent_setup(&new_images, &mut self.viewport);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            self.recreate_swapchain = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Before we can draw on the output, we have to *acquire* an image from the
 | 
				
			||||||
 | 
					        // swapchain. If no image is available (which happens if you submit draw commands
 | 
				
			||||||
 | 
					        // too quickly), then the function will block. This operation returns the index of
 | 
				
			||||||
 | 
					        // the image that we are allowed to draw upon.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // This function can block if no image is available. The parameter is an optional
 | 
				
			||||||
 | 
					        // timeout after which the function call will return an error.
 | 
				
			||||||
 | 
					        let (image_index, suboptimal, acquire_future) =
 | 
				
			||||||
 | 
					            match acquire_next_image(self.swapchain.clone(), None).map_err(Validated::unwrap) {
 | 
				
			||||||
 | 
					                Ok(r) => r,
 | 
				
			||||||
 | 
					                Err(VulkanError::OutOfDate) => {
 | 
				
			||||||
 | 
					                    self.recreate_swapchain = true;
 | 
				
			||||||
 | 
					                    return;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                Err(e) => panic!("failed to acquire next image: {e}"),
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // `acquire_next_image` can be successful, but suboptimal. This means that the
 | 
				
			||||||
 | 
					        // swapchain image will still work, but it may not display correctly. With some
 | 
				
			||||||
 | 
					        // drivers this can be when the window resizes, but it may not cause the swapchain
 | 
				
			||||||
 | 
					        // to become out of date.
 | 
				
			||||||
 | 
					        if suboptimal {
 | 
				
			||||||
 | 
					            self.recreate_swapchain = true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // In order to draw, we have to build a *command buffer*. The command buffer object
 | 
				
			||||||
 | 
					        // holds the list of commands that are going to be executed.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // Building a command buffer is an expensive operation (usually a few hundred
 | 
				
			||||||
 | 
					        // microseconds), but it is known to be a hot path in the driver and is expected to
 | 
				
			||||||
 | 
					        // be optimized.
 | 
				
			||||||
 | 
					        //
 | 
				
			||||||
 | 
					        // Note that we have to pass a queue family when we create the command buffer. The
 | 
				
			||||||
 | 
					        // command buffer will only be executable on that given queue family.
 | 
				
			||||||
 | 
					        let mut builder = RecordingCommandBuffer::new(
 | 
				
			||||||
 | 
					            self.command_buffer_allocator.clone(),
 | 
				
			||||||
 | 
					            self.queue.queue_family_index(),
 | 
				
			||||||
 | 
					            CommandBufferLevel::Primary,
 | 
				
			||||||
 | 
					            CommandBufferBeginInfo {
 | 
				
			||||||
 | 
					                usage: CommandBufferUsage::OneTimeSubmit,
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					        .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        builder
 | 
				
			||||||
 | 
					            // Before we can draw, we have to *enter a render pass*. We specify which
 | 
				
			||||||
 | 
					            // attachments we are going to use for rendering here, which needs to match
 | 
				
			||||||
 | 
					            // what was previously specified when creating the pipeline.
 | 
				
			||||||
 | 
					            .begin_rendering(RenderingInfo {
 | 
				
			||||||
 | 
					                // As before, we specify one color attachment, but now we specify the image
 | 
				
			||||||
 | 
					                // view to use as well as how it should be used.
 | 
				
			||||||
 | 
					                color_attachments: vec![Some(RenderingAttachmentInfo {
 | 
				
			||||||
 | 
					                    // `Clear` means that we ask the GPU to clear the content of this
 | 
				
			||||||
 | 
					                    // attachment at the start of rendering.
 | 
				
			||||||
 | 
					                    load_op: AttachmentLoadOp::Clear,
 | 
				
			||||||
 | 
					                    // `Store` means that we ask the GPU to store the rendered output in
 | 
				
			||||||
 | 
					                    // the attachment image. We could also ask it to discard the result.
 | 
				
			||||||
 | 
					                    store_op: AttachmentStoreOp::Store,
 | 
				
			||||||
 | 
					                    // The value to clear the attachment with. Here we clear it with a blue
 | 
				
			||||||
 | 
					                    // color.
 | 
				
			||||||
 | 
					                    //
 | 
				
			||||||
 | 
					                    // Only attachments that have `AttachmentLoadOp::Clear` are provided
 | 
				
			||||||
 | 
					                    // with clear values, any others should use `None` as the clear value.
 | 
				
			||||||
 | 
					                    clear_value: Some([0.0, 0.0, 1.0, 1.0].into()),
 | 
				
			||||||
 | 
					                    ..RenderingAttachmentInfo::image_view(
 | 
				
			||||||
 | 
					                        // We specify image view corresponding to the currently acquired
 | 
				
			||||||
 | 
					                        // swapchain image, to use for this attachment.
 | 
				
			||||||
 | 
					                        self.attachment_image_views[image_index as usize].clone(),
 | 
				
			||||||
 | 
					                    )
 | 
				
			||||||
 | 
					                })],
 | 
				
			||||||
 | 
					                ..Default::default()
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            // We are now inside the first subpass of the render pass.
 | 
				
			||||||
 | 
					            //
 | 
				
			||||||
 | 
					            // TODO: Document state setting and how it affects subsequent draw commands.
 | 
				
			||||||
 | 
					            .set_viewport(0, [self.viewport.clone()].into_iter().collect())
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            .bind_pipeline_graphics(self.pipeline.clone())
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            .bind_vertex_buffers(0, self.vertex_buffer.clone())
 | 
				
			||||||
 | 
					            .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        unsafe {
 | 
				
			||||||
 | 
					            builder
 | 
				
			||||||
 | 
					                // We add a draw command.
 | 
				
			||||||
 | 
					                .draw(self.vertex_buffer.len() as u32, 1, 0, 0)
 | 
				
			||||||
 | 
					                .unwrap();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        builder
 | 
				
			||||||
 | 
					            // We leave the render pass.
 | 
				
			||||||
 | 
					            .end_rendering()
 | 
				
			||||||
 | 
					            .unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Finish recording the command buffer by calling `end`.
 | 
				
			||||||
 | 
					        let command_buffer = builder.end().unwrap();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let future = self
 | 
				
			||||||
 | 
					            .previous_frame_end
 | 
				
			||||||
 | 
					            .take()
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            .join(acquire_future)
 | 
				
			||||||
 | 
					            .then_execute(self.queue.clone(), command_buffer)
 | 
				
			||||||
 | 
					            .unwrap()
 | 
				
			||||||
 | 
					            // The color output is now expected to contain our triangle. But in order to
 | 
				
			||||||
 | 
					            // show it on the screen, we have to *present* the image by calling
 | 
				
			||||||
 | 
					            // `then_swapchain_present`.
 | 
				
			||||||
 | 
					            //
 | 
				
			||||||
 | 
					            // This function does not actually present the image immediately. Instead it
 | 
				
			||||||
 | 
					            // submits a present command at the end of the queue. This means that it will
 | 
				
			||||||
 | 
					            // only be presented once the GPU has finished executing the command buffer
 | 
				
			||||||
 | 
					            // that draws the triangle.
 | 
				
			||||||
 | 
					            .then_swapchain_present(
 | 
				
			||||||
 | 
					                self.queue.clone(),
 | 
				
			||||||
 | 
					                SwapchainPresentInfo::swapchain_image_index(self.swapchain.clone(), image_index),
 | 
				
			||||||
 | 
					            )
 | 
				
			||||||
 | 
					            .then_signal_fence_and_flush();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        match future.map_err(Validated::unwrap) {
 | 
				
			||||||
 | 
					            Ok(future) => {
 | 
				
			||||||
 | 
					                self.previous_frame_end = Some(future.boxed());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            Err(VulkanError::OutOfDate) => {
 | 
				
			||||||
 | 
					                self.recreate_swapchain = true;
 | 
				
			||||||
 | 
					                self.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            Err(e) => {
 | 
				
			||||||
 | 
					                println!("failed to flush future: {e}");
 | 
				
			||||||
 | 
					                self.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(BufferContents, Vertex)]
 | 
				
			||||||
 | 
					#[repr(C)]
 | 
				
			||||||
 | 
					struct MyVertex {
 | 
				
			||||||
 | 
					    #[format(R32G32B32_SFLOAT)]
 | 
				
			||||||
 | 
					    position: [f32; 3],
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn window_size_dependent_setup(
 | 
				
			||||||
 | 
					    images: &[Arc<Image>],
 | 
				
			||||||
 | 
					    viewport: &mut Viewport,
 | 
				
			||||||
 | 
					) -> Vec<Arc<ImageView>> {
 | 
				
			||||||
 | 
					    let extent = images[0].extent();
 | 
				
			||||||
 | 
					    viewport.extent = [extent[0] as f32, extent[1] as f32];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    images
 | 
				
			||||||
 | 
					        .iter()
 | 
				
			||||||
 | 
					        .map(|image| ImageView::new_default(image.clone()).unwrap())
 | 
				
			||||||
 | 
					        .collect::<Vec<_>>()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
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